Metal Shader - Advanced Materials - Episode 7 @BenCloward
Metal Shader - Advanced Materials - Episode 7  @BenCloward
Uploaded November 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, we create a metal shader - including a discussion about Base Color, Specular Occlusion, and Iridescence.

Here are sources for PBR metal reflectance values:
docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk
https://i.imgur.com/d4XHV8E.png
chaos.com/blog/understanding-metalness
docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/PhysicallyBased
google.github.io/filament/Material%20Properties.pdf

Here's a previous video explaining the basics of PBR:
youtu.be/fePsD_8p9vM

Here's last week's video on creating a volumetric ice shader:
youtu.be/G-5bhff4f-M

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Metal Shader - Advanced Materials - Episode 7Fog and Light Shafts - Building Worlds In Unreal - Episode 13Triplanar Projection Improvements - Shader Graph Basics - Episode 29Adding Rocks With Hierarchical Generation - Procedural Content Generation (PCG) - Episode 9Even Faster Terrain - Terrain Shaders - Episode 6Ceiling, Floor, & Round Nodes - Shader Graph Basics - Episode 17Custom Lighting Models - Episode 1Glass Shader - Advanced Materials - Episode 16Length & Distance - Shader Graph Basics - Episode 16Advanced Button Part 2 - Procedural Shapes and Patterns - Episode 8Substrate Subsurface Scattering - Unreal Substrate - Episode 5Shader Optimization - Game Optimization - Episode 10
Ben Cloward |

Metal Shader - Advanced Materials - Episode 7

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