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Masahiro Sakurai on Creating Games | Transparency Features [Programming & Tech] @sora_sakurai_en | Uploaded May 2024 | Updated October 2024, 9 seconds ago.
We implement a variety of debug features during a game's development, and today, I'd like to introduce one of our more useful tools.
This may be a Programming & Tech video, but it's got some Grab Bag and even some Graphics in it as well.

By the way, this is the final video in the Programming & Tech category!
Transparency Features [Programming & Tech]Exaggerate to Make Up for Information Loss  [Animation]Loading Screens  [UI]Learn to Count Frames!  [Planning & Game Design]Average and Mediocre Are the Same Thing [Design Specifics]Fighter Reveal Videos [Marketing]E: Team Management 1 (Category Compilation) #01~#07Posing Suggestions [Animation]Final Output [Graphics]More Game Essence Means Less Broad Appeal [Game Essence]A Director’s Job is to Trim [Team Management]The Team Behind Super Smash Bros. Brawl [Grab Bag]

Transparency Features [Programming & Tech] @sora_sakurai_en

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