@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Exaggerate to Make Up for Information Loss [Animation] @sora_sakurai_en | Uploaded April 2023 | Updated October 2024, 2 minutes ago.
This episode, we'll be looking at a school of thought regarding game animation which was used by a renowned film director on a certain title.
Exaggerate to Make Up for Information Loss  [Animation]Loading Screens  [UI]Learn to Count Frames!  [Planning & Game Design]Average and Mediocre Are the Same Thing [Design Specifics]Fighter Reveal Videos [Marketing]E: Team Management 1 (Category Compilation) #01~#07Posing Suggestions [Animation]Final Output [Graphics]More Game Essence Means Less Broad Appeal [Game Essence]A Director’s Job is to Trim [Team Management]The Team Behind Super Smash Bros. Brawl [Grab Bag]Rotation on Two Axes [Animation]

Exaggerate to Make Up for Information Loss [Animation] @sora_sakurai_en

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