@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Fighter Reveal Videos [Marketing] @sora_sakurai_en | Uploaded November 2023 | Updated October 2024, 1 minute ago.
I'd like to think that Smash Bros. fighter reveals have made for some momentous occasions in the game industry—and today I'll show how we made them!
You can find more thoughts on the fighter reveal videos here:

[3DS / WiiU]
nintendo.com/whatsnew/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-1

[Ultimate]
nintendo.com/us/whatsnew/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-2
Fighter Reveal Videos [Marketing]E: Team Management 1 (Category Compilation) #01~#07Posing Suggestions [Animation]Final Output [Graphics]More Game Essence Means Less Broad Appeal [Game Essence]A Director’s Job is to Trim [Team Management]The Team Behind Super Smash Bros. Brawl [Grab Bag]Rotation on Two Axes [Animation]Flashing Effects [Effects]The Basics of Pixel Art [Graphics]Don’t Put Decisions Off [Team Management]Motion Sickness in 3D Games [Planning & Game Design]

Fighter Reveal Videos [Marketing] @sora_sakurai_en

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