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Masahiro Sakurai on Creating Games | E: Team Management 1 (Category Compilation) #01~#07 @sora_sakurai_en | Uploaded May 2024 | Updated October 2024, 9 minutes ago.
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.

[Index]
0:00 Opening
0:11 E-1 Sharing Info Within a Team
3:29 E-2 Jobs in Game Development
10:32 E-3 Don't Wait to Speak Your Mind
14:09 E-4 Ten People Can Produce Seven People's Work
16:53 E-5 Explain Ideas to Everyone at Once
20:27 E-6 Daily Report Suggestions
24:45 E-7 Bug Testing Never Ends

[Playlist E: Team Management]
youtube.com/playlist?list=PLgKCjZ2WsVLRwtBHwxMGSIDD1OB4PiMBg
E: Team Management 1 (Category Compilation) #01~#07Posing Suggestions [Animation]Final Output [Graphics]More Game Essence Means Less Broad Appeal [Game Essence]A Director’s Job is to Trim [Team Management]The Team Behind Super Smash Bros. Brawl [Grab Bag]Rotation on Two Axes [Animation]Flashing Effects [Effects]The Basics of Pixel Art [Graphics]Don’t Put Decisions Off [Team Management]Motion Sickness in 3D Games [Planning & Game Design]Establishing Characters Through Their Design [Graphics]

E: Team Management 1 (Category Compilation) #01~#07 @sora_sakurai_en

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