@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Loading Screens [UI] @sora_sakurai_en | Uploaded February 2023 | Updated October 2024, 10 minutes ago.
The shorter a game's load times, the better—but there's no removing them completely.
You can try to cover them up, you can label them clearly and let players catch their breath, you can use the time to teach players about the game's world or controls...
Loading Screens  [UI]Learn to Count Frames!  [Planning & Game Design]Average and Mediocre Are the Same Thing [Design Specifics]Fighter Reveal Videos [Marketing]E: Team Management 1 (Category Compilation) #01~#07Posing Suggestions [Animation]Final Output [Graphics]More Game Essence Means Less Broad Appeal [Game Essence]A Director’s Job is to Trim [Team Management]The Team Behind Super Smash Bros. Brawl [Grab Bag]Rotation on Two Axes [Animation]Flashing Effects [Effects]

Loading Screens [UI] @sora_sakurai_en

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER