Masahiro Sakurai on Creating Games | Loading Screens [UI] @sora_sakurai_en | Uploaded February 2023 | Updated October 2024, 10 minutes ago.
The shorter a game's load times, the better—but there's no removing them completely.
You can try to cover them up, you can label them clearly and let players catch their breath, you can use the time to teach players about the game's world or controls...
The shorter a game's load times, the better—but there's no removing them completely.
You can try to cover them up, you can label them clearly and let players catch their breath, you can use the time to teach players about the game's world or controls...