Uploaded February 2021 | Updated September 2026, 1 hour ago
First time getting it RTA. TAS strat from dragonbane: zeldaspeedruns.com/tp/boss/phantom-zant#1-cycle-without-greatspin
Three 1 frame inputs.
Very risky since if you go early he teleports around the room loads, and if you go late it's harder to get to him before he spawns in more enemies.
Don't think I'd ever attempt this fully, but messing up the normal 3 cycle could be backed up with this maybe.
Was using Link's shield as a cue for when to slash.
Was trying to do a single slash, then two slashes followed by a spin charge to time the next set of slashes, but it didn't work.
First time getting it RTA. TAS strat from dragonbane: zeldaspeedruns.com/tp/boss/phantom-zant#1-cycle-without-greatspin
Three 1 frame inputs.
Very risky since if you go early he teleports around the room loads, and if you go late it's harder to get to him before he spawns in more enemies.
Don't think I'd ever attempt this fully, but messing up the normal 3 cycle could be backed up with this maybe.
Was using Link's shield as a cue for when to slash.
Was trying to do a single slash, then two slashes followed by a spin charge to time the next set of slashes, but it didn't work.
![TP: Forest Temple Bridge Turn Skip Jumpslash Bomb Boost
Used in Forest Temple Any% ILs in order to skip the boomerang completely.
Discovered by chrisisawesome: https://youtu.be/Kj_cAidtuJg
See ZSR for more info: https://www.zeldaspeedruns.com/tp/dungeon/forest-temple#bridge-turn-skip
Timestamps:
0:00 - Vanilla demonstration
0:23 - Full demonstration with input display and data view (22f jump, 8f jumpslash)
0:40 - Latest jump (19f jump, 7f jumpslash)
0:46 - Earliest jump (24f jump, 10f jumpslash)
Killing either Bokoblin at the start removes the cutscene trigger when first landing on the bridge, and a single arrow shot on the left [GCN] Bokoblin is enough to lure it off the bridge.
First, get onto the bridge.
The fence on the right side is lower than the left, so a jumpstrike alone is enough to get on top. Mash B for a jumpslash as you land, as if you slip off after landing a jumpslash will put you right back onto the fence. The simply roll along the very wide fence collision and jump onto the bridge
Second, the jumpslash bomb boost
1) Pull a bomb as soon as you land on the bridge
2) Run to the left side at the very edge of the bridge, and aim at the corner of the plank (the surviving Bokoblin wont chase you)
3) After the 5th bomb flash, run off from the very corner, and *while holding target* press B to both drop the bomb behind you and jumpslash
There are multiple working jump and jumpslash frames for this boost, but the frame you need to drop the bomb and jumpslash to successfully boost depends on when you jump. The range for jumping, and jumpslash frames, gets smaller the worse the angle of your jump is towards the plank where you aim to land.
With a good angle:
- Jumping 24 frames before the bomb explodes has a 2 frame jumpslash window, with a B input on frame 9 or 10 of the jump
- Jumping 23 frames before the bomb explodes has a 2 frame jumpslash window, with a B input on frame 9 or 10 of the jump
- Jumping 22 frames before the bomb explodes has a 3 frame jumpslash window, with a B input on frame 8, 9, or 10 of the jump
- Jumping 21 frames before the bomb explodes has a 3 frame jumpslash window, with a B input on frame 7, 8, or 9 of the jump
- Jumping 19-20 frames before the bomb explodes has a 1-2 frame jumpslash window, with a B input on frame 6 or 7 of the jump
Jump frames outside of this range may be possible with perfect angle/position and a frame perfect jumpslash.
The bomb boost is also possible on the right side of the bridge, however its more awkward due to Link holding the bomb on his left: https://youtu.be/UMNpxEywT0A TP: Forest Temple Bridge Turn Skip Jumpslash Bomb Boost](https://i.ytimg.com/vi/6jmYclUXQA4/mqdefault.jpg)
![TP: Early Snowpeak Wolfos Superjump [GCN]
Idea by dragonbane0, discovered by Ekke, improved setup for rta by gymnast
An actually decent quality upload that youtube wont compress to shit so you can see the textures on the snow, kinda important.
Also the two Wolfos that come from the top are called Nymeria and Ghost ok
I jump attack up onto the ledge, turn until Link is facing directly left on the minimap, then target walk to align with a very faint line in the snow, a bit left of the big dark blob. How far forward you are matters, I kinda line up the line of the collision seam with the top of Links boot.
For this position I clawshot the wolfos just as its about to land from its attack, but for different positions you may want to clawshot earlier as it means itll be a bit further back, so more likely to run up the cliff rather than falling down.
The wolfos movement isnt RNG at all according to dragonbane (apart from how long they take to charge at you, but that doesnt affect how the trick works), and is purely dependent on your position and movement. Its annoying though.
I hold ESS after transforming so that wolf link wont slip, and moving to the right first seems to help manipulate the wolfos to run left. Most HD people Ive seen doing this buffer it, which I havent had much success with, but give it a go, maybe itll work better for you. Have to hold the controller kinda awkwardly,
I recommend running up and just walking around near the top to get a feel for where the void zones are. When doing this trick youre baaaarely not touching them. Also to make the superjump up, you need to be on the upper part of the ledge. If you slip down youll probably jump into the void zone or hit the wall. You have to wait a little bit after the wolfos runs away to release the Midna charge, too early and youll just dive into the trigger, but you dont need to wait for it to get to its final position. If you want to be safe you can just hold there for as long as you want and let the Midna charge release automatically.
Other details are kinda out of the scope of a youtube description. Mess around with this yourself!
Ekkes original discovery [TAS]: https://www.youtube.com/watch?v=TWhYvyE-1EY
Gyms method on HD: https://youtu.be/xNwcoQxsV-8
Works on Wii too: https://youtu.be/R1z7B-R-pNw
https://www.zeldaspeedruns.com/tp/msb/early-snowpeak#early-snowpeak-superjump
https://www.zeldaspeedruns.com/tphd/msb/early-snowpeak TP: Early Snowpeak Wolfos Superjump [GCN]](https://i.ytimg.com/vi/7H2g9oHjcLs/mqdefault.jpg)


![TP: Goron Bomb Bag Quick Text in German [Wii]
Bothered to test this, and you can mash through the bomb bag text just like German on GameCube.
Probably makes German faster than most other languages, but I really dont want to properly compare them. TP: Goron Bomb Bag Quick Text in German [Wii]](https://i.ytimg.com/vi/81hVy75f0JQ/mqdefault.jpg)

![TP: Arbiters Grounds Chandelier Bomb Boost [Wii]
Using a Bomb it is possible to boost up onto the chandelier without having to pull the chain or push the box completely.
Theorised by Draconif/Habreno, confirmed by pokemongenius
Saves approximately 7s for Wii any%, and ~12s for Glitchless because you dont need to push the block at all.
- Stand on the very edge of the raised lip as shown in the video
- Aim slightly right, towards the left part of the chandelier platform
- Pull a bomb
- After seeing the sixth bomb flash, hold forward to jump
- Almost immediately after, shake the Wii remote (or press/mash B on gamecube) to draw your sword and jumpslash (I recommend holding target after jumping so that you only need one input to draw your sword and jumpslash together)
In the video I pull the bomb quite early but that was just to save the time of getting into position before pulling the bomb.
The timing for this is very tight, and loses a decent amount to fail (depending on if you fall into the quicksand vortex or are able to transform wolf in time and get out of the sand), so I personally wouldnt recommend attempting it in runs.
Unfortunately it isnt currently thought possible to bomb boost onto the chandelier from the side you traditionally do poe skip from, which would save a lot more time than this as you wouldnt have to transform wolf and run across the sand (but youd have to push the block when returning, like Gamecube does).
Its also possible to bomb boost using the Jumpstrike hidden skill: https://www.youtube.com/watch?v Ls5KwUbX_Y
Twilight Princess - Arbiters Grounds - Wii/Glitchless (Bug-Limit)
Main YouTube: https://www.youtube.com/channel/UCLpkWz7PkieoiHqg_xIMHCQ
Twitter: https://twitter.com/_Simikins
Twitch: https://www.twitch.tv/Simikins
Splits.io: https://splits.io/users/simikins
SRC: https://www.speedrun.com/user/Simikins TP: Arbiters Grounds Chandelier Bomb Boost [Wii]](https://i.ytimg.com/vi/8u7bki4UL54/mqdefault.jpg)


![TP: Aeralfos Skip with Pointer Aiming [Wii]
The motion controls pointer aiming on Wii makes this quite difficult to do, but the setups to get in position work just the same.
Saves ~50 seconds over doing the fight normally.
I find it helpful to go into first person to aim up a bit before taking out the clawshot to make the camera nicer, and so I dont have to move the camera by aiming the clawshot high up then coming back down.
Some clips of this being done in runs:
Habreno (Previous 100% PB): https://youtu.be/chCAidbmVyE?t=20827
Me (Any% runs): https://youtu.be/cr8V151rJwc?t=10130, https://youtu.be/7w0Z-A5Mk5A?t=9886
It is of course possible to turn the pointer aiming off, which would in theory make this more consistent. More on that here: https://www.youtube.com/watch?v=gpDE_zhxlP0
ZSR: http://www.zeldaspeedruns.com/tp/boss/aeralfos TP: Aeralfos Skip with Pointer Aiming [Wii]](https://i.ytimg.com/vi/AO5xl-_L1iI/mqdefault.jpg)
