Uploaded May 2021 | Updated September 2026, 4 hours ago
For Wii/Glitchless(Unsure if it would be allowed, needs to be discussed)
Discovered by dragonbane0
Wolf movement to grab ledge, then pull Bomb ASAP. Need good luck to not get shot down by archers here.
Jump on the sixth flash, decently lenient, just need a good angle.
Pull next bomb again ASAP and get into position in the corner (I dropped the bomb by accident). Jump at about a 45 degree angle on the sixth flash again. You can boost straight onto the tent, or after the second hop as in this video. Difficulty between the two seems minimal.
This is only a handful of seconds slower than the fastest methods with map glitch and/or LJA's, so is probably fastest for Wii, and definitely for glitchless if allowed, which idk if I'd be okay with.
Discovery discussion: discord.com/channels/83003360625557504/83004240208855040/840699826877235280
For Wii/Glitchless(Unsure if it would be allowed, needs to be discussed)
Discovered by dragonbane0
Wolf movement to grab ledge, then pull Bomb ASAP. Need good luck to not get shot down by archers here.
Jump on the sixth flash, decently lenient, just need a good angle.
Pull next bomb again ASAP and get into position in the corner (I dropped the bomb by accident). Jump at about a 45 degree angle on the sixth flash again. You can boost straight onto the tent, or after the second hop as in this video. Difficulty between the two seems minimal.
This is only a handful of seconds slower than the fastest methods with map glitch and/or LJA's, so is probably fastest for Wii, and definitely for glitchless if allowed, which idk if I'd be okay with.
Discovery discussion: discord.com/channels/83003360625557504/83004240208855040/840699826877235280
![TP: Goron Bomb Bag Quick Text in German [Wii]
Bothered to test this, and you can mash through the bomb bag text just like German on GameCube.
Probably makes German faster than most other languages, but I really dont want to properly compare them. TP: Goron Bomb Bag Quick Text in German [Wii]](https://i.ytimg.com/vi/81hVy75f0JQ/mqdefault.jpg)

![TP: Arbiters Grounds Chandelier Bomb Boost [Wii]
Using a Bomb it is possible to boost up onto the chandelier without having to pull the chain or push the box completely.
Theorised by Draconif/Habreno, confirmed by pokemongenius
Saves approximately 7s for Wii any%, and ~12s for Glitchless because you dont need to push the block at all.
- Stand on the very edge of the raised lip as shown in the video
- Aim slightly right, towards the left part of the chandelier platform
- Pull a bomb
- After seeing the sixth bomb flash, hold forward to jump
- Almost immediately after, shake the Wii remote (or press/mash B on gamecube) to draw your sword and jumpslash (I recommend holding target after jumping so that you only need one input to draw your sword and jumpslash together)
In the video I pull the bomb quite early but that was just to save the time of getting into position before pulling the bomb.
The timing for this is very tight, and loses a decent amount to fail (depending on if you fall into the quicksand vortex or are able to transform wolf in time and get out of the sand), so I personally wouldnt recommend attempting it in runs.
Unfortunately it isnt currently thought possible to bomb boost onto the chandelier from the side you traditionally do poe skip from, which would save a lot more time than this as you wouldnt have to transform wolf and run across the sand (but youd have to push the block when returning, like Gamecube does).
Its also possible to bomb boost using the Jumpstrike hidden skill: https://www.youtube.com/watch?v Ls5KwUbX_Y
Twilight Princess - Arbiters Grounds - Wii/Glitchless (Bug-Limit)
Main YouTube: https://www.youtube.com/channel/UCLpkWz7PkieoiHqg_xIMHCQ
Twitter: https://twitter.com/_Simikins
Twitch: https://www.twitch.tv/Simikins
Splits.io: https://splits.io/users/simikins
SRC: https://www.speedrun.com/user/Simikins TP: Arbiters Grounds Chandelier Bomb Boost [Wii]](https://i.ytimg.com/vi/8u7bki4UL54/mqdefault.jpg)


![TP: Aeralfos Skip with Pointer Aiming [Wii]
The motion controls pointer aiming on Wii makes this quite difficult to do, but the setups to get in position work just the same.
Saves ~50 seconds over doing the fight normally.
I find it helpful to go into first person to aim up a bit before taking out the clawshot to make the camera nicer, and so I dont have to move the camera by aiming the clawshot high up then coming back down.
Some clips of this being done in runs:
Habreno (Previous 100% PB): https://youtu.be/chCAidbmVyE?t=20827
Me (Any% runs): https://youtu.be/cr8V151rJwc?t=10130, https://youtu.be/7w0Z-A5Mk5A?t=9886
It is of course possible to turn the pointer aiming off, which would in theory make this more consistent. More on that here: https://www.youtube.com/watch?v=gpDE_zhxlP0
ZSR: http://www.zeldaspeedruns.com/tp/boss/aeralfos TP: Aeralfos Skip with Pointer Aiming [Wii]](https://i.ytimg.com/vi/AO5xl-_L1iI/mqdefault.jpg)



![TP: Lakebed Glitchless Underwater Tunnel Damageless
If low on health, two steps and a backhop is perfect spacing for a clockwise [GCN] spin attack to blow up the bomb without taking any damage.
Temchee did this originally: https://youtu.be/iDg96rmmvhs?si=A-2IaerEpgFQr0ZK&t=8785
See ZSR for more info: https://www.zeldaspeedruns.com/tp/dungeon/lakebed-temple#underwater-maze-room
Timestamps:
0:00 - Vanilla Demonstration
0:32 - Input Display + Debug Info
Main YouTube: @simikins TP: Lakebed Glitchless Underwater Tunnel Damageless](https://i.ytimg.com/vi/C19Ip_YPzMs/mqdefault.jpg)
