Uploaded November 2020 | Updated September 2026, 3 days ago
Idea by dragonbane0, discovered by Ekke, improved setup for rta by gymnast
An actually decent quality upload that youtube won't compress to shit so you can see the textures on the snow, kinda important.
Also the two Wolfos that come from the top are called Nymeria and Ghost ok
I jump attack up onto the ledge, turn until Link is facing directly left on the minimap, then target walk to align with a very faint line in the snow, a bit left of the big dark blob. How far forward you are matters, I kinda line up the line of the collision seam with the top of Link's boot.
For this position I clawshot the wolfos just as it's about to land from it's attack, but for different positions you may want to clawshot earlier as it means it'll be a bit further back, so more likely to run up the cliff rather than falling down.
The wolfos movement isn't RNG at all according to dragonbane (apart from how long they take to charge at you, but that doesn't affect how the trick works), and is purely dependent on your position and movement. It's annoying though.
I hold ESS after transforming so that wolf link won't slip, and moving to the right first seems to help manipulate the wolfos to run left. Most HD people I've seen doing this buffer it, which I haven't had much success with, but give it a go, maybe it'll work better for you. Have to hold the controller kinda awkwardly,
I recommend running up and just walking around near the top to get a feel for where the void zones are. When doing this trick you're baaaarely not touching them. Also to make the superjump up, you need to be on the upper part of the ledge. If you slip down you'll probably jump into the void zone or hit the wall. You have to wait a little bit after the wolfos runs away to release the Midna charge, too early and you'll just dive into the trigger, but you don't need to wait for it to get to it's final position. If you want to be safe you can just hold there for as long as you want and let the Midna charge release automatically.
Other details are kinda out of the scope of a youtube description. Mess around with this yourself!
Ekke's original discovery [TAS]: youtube.com/watch?v=TWhYvyE-1EY
Gym's method on HD: youtu.be/xNwcoQxsV-8
Works on Wii too: youtu.be/R1z7B-R-pNw
zeldaspeedruns.com/tp/msb/early-snowpeak#early-snowpeak-superjump
zeldaspeedruns.com/tphd/msb/early-snowpeak
Idea by dragonbane0, discovered by Ekke, improved setup for rta by gymnast
An actually decent quality upload that youtube won't compress to shit so you can see the textures on the snow, kinda important.
Also the two Wolfos that come from the top are called Nymeria and Ghost ok
I jump attack up onto the ledge, turn until Link is facing directly left on the minimap, then target walk to align with a very faint line in the snow, a bit left of the big dark blob. How far forward you are matters, I kinda line up the line of the collision seam with the top of Link's boot.
For this position I clawshot the wolfos just as it's about to land from it's attack, but for different positions you may want to clawshot earlier as it means it'll be a bit further back, so more likely to run up the cliff rather than falling down.
The wolfos movement isn't RNG at all according to dragonbane (apart from how long they take to charge at you, but that doesn't affect how the trick works), and is purely dependent on your position and movement. It's annoying though.
I hold ESS after transforming so that wolf link won't slip, and moving to the right first seems to help manipulate the wolfos to run left. Most HD people I've seen doing this buffer it, which I haven't had much success with, but give it a go, maybe it'll work better for you. Have to hold the controller kinda awkwardly,
I recommend running up and just walking around near the top to get a feel for where the void zones are. When doing this trick you're baaaarely not touching them. Also to make the superjump up, you need to be on the upper part of the ledge. If you slip down you'll probably jump into the void zone or hit the wall. You have to wait a little bit after the wolfos runs away to release the Midna charge, too early and you'll just dive into the trigger, but you don't need to wait for it to get to it's final position. If you want to be safe you can just hold there for as long as you want and let the Midna charge release automatically.
Other details are kinda out of the scope of a youtube description. Mess around with this yourself!
Ekke's original discovery [TAS]: youtube.com/watch?v=TWhYvyE-1EY
Gym's method on HD: youtu.be/xNwcoQxsV-8
Works on Wii too: youtu.be/R1z7B-R-pNw
zeldaspeedruns.com/tp/msb/early-snowpeak#early-snowpeak-superjump
zeldaspeedruns.com/tphd/msb/early-snowpeak


![TP: Goron Bomb Bag Quick Text in German [Wii]
Bothered to test this, and you can mash through the bomb bag text just like German on GameCube.
Probably makes German faster than most other languages, but I really dont want to properly compare them. TP: Goron Bomb Bag Quick Text in German [Wii]](https://i.ytimg.com/vi/81hVy75f0JQ/mqdefault.jpg)

![TP: Arbiters Grounds Chandelier Bomb Boost [Wii]
Using a Bomb it is possible to boost up onto the chandelier without having to pull the chain or push the box completely.
Theorised by Draconif/Habreno, confirmed by pokemongenius
Saves approximately 7s for Wii any%, and ~12s for Glitchless because you dont need to push the block at all.
- Stand on the very edge of the raised lip as shown in the video
- Aim slightly right, towards the left part of the chandelier platform
- Pull a bomb
- After seeing the sixth bomb flash, hold forward to jump
- Almost immediately after, shake the Wii remote (or press/mash B on gamecube) to draw your sword and jumpslash (I recommend holding target after jumping so that you only need one input to draw your sword and jumpslash together)
In the video I pull the bomb quite early but that was just to save the time of getting into position before pulling the bomb.
The timing for this is very tight, and loses a decent amount to fail (depending on if you fall into the quicksand vortex or are able to transform wolf in time and get out of the sand), so I personally wouldnt recommend attempting it in runs.
Unfortunately it isnt currently thought possible to bomb boost onto the chandelier from the side you traditionally do poe skip from, which would save a lot more time than this as you wouldnt have to transform wolf and run across the sand (but youd have to push the block when returning, like Gamecube does).
Its also possible to bomb boost using the Jumpstrike hidden skill: https://www.youtube.com/watch?v Ls5KwUbX_Y
Twilight Princess - Arbiters Grounds - Wii/Glitchless (Bug-Limit)
Main YouTube: https://www.youtube.com/channel/UCLpkWz7PkieoiHqg_xIMHCQ
Twitter: https://twitter.com/_Simikins
Twitch: https://www.twitch.tv/Simikins
Splits.io: https://splits.io/users/simikins
SRC: https://www.speedrun.com/user/Simikins TP: Arbiters Grounds Chandelier Bomb Boost [Wii]](https://i.ytimg.com/vi/8u7bki4UL54/mqdefault.jpg)


![TP: Aeralfos Skip with Pointer Aiming [Wii]
The motion controls pointer aiming on Wii makes this quite difficult to do, but the setups to get in position work just the same.
Saves ~50 seconds over doing the fight normally.
I find it helpful to go into first person to aim up a bit before taking out the clawshot to make the camera nicer, and so I dont have to move the camera by aiming the clawshot high up then coming back down.
Some clips of this being done in runs:
Habreno (Previous 100% PB): https://youtu.be/chCAidbmVyE?t=20827
Me (Any% runs): https://youtu.be/cr8V151rJwc?t=10130, https://youtu.be/7w0Z-A5Mk5A?t=9886
It is of course possible to turn the pointer aiming off, which would in theory make this more consistent. More on that here: https://www.youtube.com/watch?v=gpDE_zhxlP0
ZSR: http://www.zeldaspeedruns.com/tp/boss/aeralfos TP: Aeralfos Skip with Pointer Aiming [Wii]](https://i.ytimg.com/vi/AO5xl-_L1iI/mqdefault.jpg)


