The Razorback Part 17 - Tweaking the Upper Arm and Kickstands @JamieHamelSmith
The Razorback Part 17 - Tweaking the Upper Arm and Kickstands  @JamieHamelSmith
Uploaded September 2012 | Updated September 2026, 3 hours ago
As the arms of the Razorback (jamie3d.com/razorback/) become more refined, we take some artistic freedoms with its shape. See the blog post for more info: jamie3d.com/?p=51388
The Razorback Part 17 - Tweaking the Upper Arm and KickstandsThe Making of DisconnectedFive Minute Tip - Vertex Weight and DeformersThe Razorback Part 1 - Intro and OverviewThe Razorback Part 48 - Mirroring the Right Arm and Texturing the RotorFive Minute Tip - Light Clipping in Cinema 4DPotted Vine Modeling, Texturing & Rendering (sped up 2x)Align & Snapping Tools in MayaFive Minute Tip - Projecting Splines on a SurfaceThe Razorback Part 34 - Adding Bolts and Clamps to the KickstandsThe Razorback Part 22 - Continuing the Armor PlatingTen Minute Tip - Mass Polygon Editing Using the Normal (Move, Rotate, Scale) Tools
Jamie Hamel-Smith |

The Razorback Part 17 - Tweaking the Upper Arm and Kickstands

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