The Making of Disconnected @JamieHamelSmith
The Making of Disconnected  @JamieHamelSmith
Uploaded September 2011 | Updated September 2026, 3 hours ago
In this sped-up screencast, I'm walking the viewer through the process and construction of the abstract 3D text piece: Disconnected

jamie3d.com/3d-type-disconnected
The Making of DisconnectedFive Minute Tip - Vertex Weight and DeformersThe Razorback Part 1 - Intro and OverviewThe Razorback Part 48 - Mirroring the Right Arm and Texturing the RotorFive Minute Tip - Light Clipping in Cinema 4DPotted Vine Modeling, Texturing & Rendering (sped up 2x)Align & Snapping Tools in MayaFive Minute Tip - Projecting Splines on a SurfaceThe Razorback Part 34 - Adding Bolts and Clamps to the KickstandsThe Razorback Part 22 - Continuing the Armor PlatingTen Minute Tip - Mass Polygon Editing Using the Normal (Move, Rotate, Scale) ToolsTen Minute Tip - Creating Pipes Follow Up: Measuring Distances
Jamie Hamel-Smith |

The Making of "Disconnected"

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