Uploaded June 2013 | Updated September 2026, 46 minutes ago
In part 48, we take a look at mirroring our UV map work, and duplicating one of the texture maps for the arms. We then move on to a more procedural method of texturing the front brake rotors. More info here: jamie3d.com/razorback
In part 48, we take a look at mirroring our UV map work, and duplicating one of the texture maps for the arms. We then move on to a more procedural method of texturing the front brake rotors. More info here: jamie3d.com/razorback










