The Razorback Part 48 - Mirroring the Right Arm and Texturing the Rotor @JamieHamelSmith
The Razorback Part 48 - Mirroring the Right Arm and Texturing the Rotor  @JamieHamelSmith
Uploaded June 2013 | Updated September 2026, 46 minutes ago
In part 48, we take a look at mirroring our UV map work, and duplicating one of the texture maps for the arms. We then move on to a more procedural method of texturing the front brake rotors. More info here: jamie3d.com/razorback
The Razorback Part 48 - Mirroring the Right Arm and Texturing the RotorFive Minute Tip - Light Clipping in Cinema 4DPotted Vine Modeling, Texturing & Rendering (sped up 2x)Align & Snapping Tools in MayaFive Minute Tip - Projecting Splines on a SurfaceThe Razorback Part 34 - Adding Bolts and Clamps to the KickstandsThe Razorback Part 22 - Continuing the Armor PlatingTen Minute Tip - Mass Polygon Editing Using the Normal (Move, Rotate, Scale) ToolsTen Minute Tip - Creating Pipes Follow Up: Measuring DistancesThe Razorback Part 12 - Blades Shape and FLIR AdjustmentsThe Razorback Part 36 - Creating Brackets for the Infrared ArraysUV Mapping Examples - Part 3
Jamie Hamel-Smith |

The Razorback Part 48 - Mirroring the Right Arm and Texturing the Rotor

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER