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Game Makers Toolkit | The Power of Video Game HUDs @GMTK | Uploaded April 2021 | Updated October 2024, 1 week ago.
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The heads-up display can change how a game works, feels, looks, and is made. Let's find out how.

=== Before you watch ===

Content warning: Some blood

=== Sources and Resources ===

Sources

[1] How We Made The Last of Us's Interface Work So Well | Kotaku
kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317

[2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica
youtube.com/watch?v=r_BPJzNPF6M

[3] Specter Knight Mobility Design | Yacht Club Games
yachtclubgames.com/2017/07/specter-knight-mobility-design

[4] Building games that can be understood at a glance | Stfj
stfj.net/DesigningForSubwayLegibility

[5] The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns' | GDC Vault
gdcvault.com/play/1024278/The-Casual-(but-Regal)-Swipe

[6] Into the Breach's interface was a nightmare to make and the key to its greatness
rockpapershotgun.com/into-the-breach-interface-design

[7] Hearthstone: How to Create an Immersive User Interface | GDC Vault
gdcvault.com/play/1022036/Hearthstone-How-to-Create-an

Additional resources

Art Direction for AAA UI | GDC
youtube.com/watch?v=kjbxxbmJCh0

Immersing a Creative World into a Usable UI | GDC
youtube.com/watch?v=ONYmBBZiBj8

Bridging the Gap Between UX Principles and Game Design | GDC
youtube.com/watch?v=73Pqsk74Jc0

Crafting Destruction: The Evolution of the Dead Space User Interface | GDC
youtube.com/watch?v=pXGWJRV1Zoc

So You Wanna Make Games?? | Episode 9: User Interface Design | Riot Games
youtube.com/watch?v=sc3h5JXtIzw

Game Design Deep Dive: Dynamic detection in Shadow Tactics | Gamasutra
gamasutra.com/view/news/290733/Game_Design_Deep_Dive_Dynamic_detection_in_Shadow_Tactics.php

The UI and UX of Persona 5 | Ridwan Khan
ridwankhan.com/the-ui-and-ux-of-persona-5-183180eb7cce

=== Support GMTK ===

Support GMTK on Patreon - patreon.com/GameMakersToolkit

Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store

=== Chapters ===

00:00 - Intro
00:53 - What's the HUD for?
04:40 - How much HUD to show
08:36 - Using a diegetic HUD
11:13 - How HUD effects gameplay
14:08 - HUD can influence game design
16:05 - Patreon Credits

=== Games Shown ===

The Last of Us (2013)
Control (2019)
Crackdown 3 (2019)
Metro Exodus (2019)
Overwatch (2016)
Apex Legends (2019)
Call of Duty: Black Ops Cold War (2020)
Borderlands 3 (2019)
The Outer Worlds (2019)
Minecraft (2011)
Assassin's Creed Syndicate (2015)
Cyberpunk 2077 (2020)
Assassin's Creed: Odyssey (2018)
Eagle Island (2019)
Devil May Cry 5 (2019)
DOOM Eternal (2020)
Invisible, Inc. (2015)
Darksiders (2010)
Desperados III (2020)
Fire Emblem: Three Houses (2019)
Batman: Arkham Knight (2015)
Ghostrunner (2020)
Slay the Spire (2019)
Ori and the Will of the Wisps (2020)
A Hat in Time (2017)
Hitman 2 (2018)
Rage 2 (2019)
Homefront (2011)
Titanfall 2 (2016)
Sekiro: Shadows Die Twice (2019)
Star Wars Jedi: Fallen Order (2019)
XCOM 2 (2016)
Mario + Rabbids Kingdom Battle (2017)
Shovel Knight (2014)
Valkyria Chronicles 4 (2018)
Horizon Zero Dawn (2017)
Guacamelee 2 (2018)
God of War (2018)
Just Cause 3 (2015)
Monster Hunter: World (2018)
Resident Evil 7: Biohazard (2017)
Receiver (2012)
Sunset Overdrive (2014)
Battleborn (2016)
Final Fantasy VII Remake (2020)
Hitman 3 (2021)
Hitman (2016)
Tharsis (2016)
SpellTower (2011)
Hearthstone (2014)
Shadow Warrior 2 (2016)
Castlevania (1986)
Castlevania: Lords of Shadow (2010)
Ghost of Tsushima (2020)
Hellblade: Senua's Sacrifice (2017)
Persona 5 (2016)
Inside (2016)
Firewatch (2016)
Dead Space (2008)
Fallout 4 (2015)
Metroid Prime (2002)
Metroid Prime 2: Echoes (2004)
Far Cry 2 (2008)
Alien: Isolation (2014)
Call of Duty: Modern Warfare (2019)
Journey (2012)
Wreckfest (2018)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario Bros. (1985)
The Last of Us Part II (2020)
Loop Hero (2021)
Reigns (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Kingdom Hearts III (2019)
Gears of War 4 (2016)
Halo 5: Guardians (2015)
John Wick Hex (2019)
Mark of the Ninja (2012)
Katana Zero (2019)
Peggle (2007)
Shadow of the Tomb Raider (2018)
Forza Horizon 4 (2018)
Into the Breach (2018)
Immortals Fenyx Rising (2020)
Mirror's Edge (2008)
Room to Grow (2021)

=== Credits ===

Music by…
Music provided by Uppbeat - uppbeat.io
License codes: PC3D3JQOFKHA7FNZ | 0X6GO4104801KFOE | H6D2IULHUG0BH7F7

Why I Work at Insomniac: Abdul Bezrati | Insomniac Games
youtube.com/watch?v=5a-DPaSzQk0&ucbcb=1

Eyetracking while playing Overwatch | Jon Matthis
youtube.com/watch?v=X_BalnBOcpk&ucbcb=1

=== Subtitles ===

Contribute translated subtitles - amara.org/en/videos/izVGIyScVfOY
The Power of Video Game HUDsHow to Make an Indie Game TrailerMaking Games Better for the Deaf and Hard of Hearing | Designing for DisabilityHow Snake Pass Became a Platformer Without JumpingWhats next for GMTK?Making Hitman 2s Best LevelWhat Made Psychonauts SpecialHitman, and the Art of RepetitionWhy You (Probably) Didnt Get Lost in Metroid DreadThe Power of Invisible ChoicesThe Legend of Zelda: Ocarina of Times dungeon design | Boss KeysMorality in the Mechanics

The Power of Video Game HUDs @GMTK

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