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Game Makers Toolkit | What Made Psychonauts Special @GMTK | Uploaded April 2017 | Updated October 2024, 1 week ago.
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Let's look at how Double Fine weaved characterisation into level design, in the 2005 cult classic Psychonauts.

Recommended viewing:

Psychonauts Retrospective // The Color of the Sky in Your World
youtube.com/watch?v=oVizZG0QL9Y

Games shown in this episode (in order of appearance):

Psychonauts (Double Fine Productions, 2005)
Grim Fandango (LucasArts, 1998)
Day of the Tentacle (LucasArts, 1993)
Full Throttle (LucasArts, 1995)
Banjo Kazooie (Rare, 1998)
BioShock (Irrational Games, 2007)
Portal (Valve Corporation, 2007)
The Last Guardian (genDesign, 2016)

Music used in this episode:

animeistrash
Whispering Rock Psychic Summer Camp (Psychonauts)

animeistrash: animeistrash.bandcamp.com

Contribute translated subtitles - amara.org/v/C3BFF
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What Made Psychonauts Special @GMTK

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