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Game Makers Toolkit | How Game Designers Protect Players From Themselves @GMTK | Uploaded October 2017 | Updated October 2024, 1 week ago.
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A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.

Note: Those World of Warcraft numbers are completely made up, for illustrative purposes.

=== Sources and Resources ===

- Sources

Sid Meier: The Psychology of Game Design | GDC Vault
gdcvault.com/play/1012186/The-Psychology-of-Game-Design

Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun
rockpapershotgun.com/2016/02/25/making-of-xcom-2

Water Finds a Crack | Designer Notes
designer-notes.com/?p=369

Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu

Disable Timers | XCOM 2 Steam Workshop
steamcommunity.com/sharedfiles/filedetails/?id=616964599

Rest | WOWWiki
wowwiki.wikia.com/wiki/Rest

Designer Notes 15: Nels Anderson | Idle Thumbs
idlethumbs.net/designernotes/episodes/nels-anderson

- Additional resources

Bloodborne Is Genius, And Here’s Why | hbomberguy
youtube.com/watch?v=AC3OuLU5XCw

Nioh - Commanding Attention | Turbo Button
youtube.com/watch?v=dXea0FNvk3c

New Doom's deceptively simple design | Gamasutra
gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php

How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun
rockpapershotgun.com/2016/07/29/how-hyper-light-drifters-ammo-recharges-its-combat

=== Chapters ===

00:00 - Intro
01:25 - Discouraging Unwanted Behaviours
03:24 - Encouraging Wanted Behaviours
04:19 - Doing it Through Mechanics
05:52 - Doing it Through Systems
06:53 - Using Carrot and Stick Properly
09:46 - Conclusion
11:20 - Patreon Credits

=== Games Shown ===

XCOM: Enemy Unknown (2012)
Final Fantasy XV (2016)
Dead Rising 2 (2010)
Civilization IV (2005)
Nioh (2017)
XCOM 2 (2016)
Spelunky (2012)
World of Warcraft (2004)
Sunset Overdrive (2014)
New Super Mario Bros. U (2012)
Sonic Mania (2017)
Vanquish (2010)
DOOM 2016)
Call of Duty: Infinite Warfare (2016)
Bloodborne (2015)
Burnout Revenge (2005)
Hyper Light Drifter (2016)
Sonic Generations (2011)
Bayonetta 2 (2014)
Devil May Cry 3: Dante's Awakening (2005)
Tony Hawk's Pro Skater 3 (2001)
Splinter Cell: Blacklist (2013)
Wolfenstein: The New Order (2014)
Project Gotham Racing 4 (2007)
Bulletstorm (2011)
Sleeping Dogs (2012)
Uncharted 2: Among Thieves (2009)
The Last of Us (2013)
Uncharted: The Lost Legacy (2017)
Uncharted 3: Drake's Deception (2011)
Batman: Arkham Asylum (2009)
Hitman (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Mark of the Ninja (2012)
Hellblade: Senua's Sacrifice (2017)
The Legend of Zelda: Breath of the Wild (2017)
Dead Rising (2006)

=== Credits ===

Music by Arcee on Soundcloud - soundcloud.com/arsy1

Hellblade Development Diary 11: First Playable | Ninja Theory
youtube.com/watch?v=rpf7ygDaCzM

World of Warcraft | YouTube
youtube.com/user/WorldofWarcraft

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEs
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How Game Designers Protect Players From Themselves @GMTK

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