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Game Makers Toolkit | Why You (Probably) Didn't Get Lost in Metroid Dread @GMTK | Uploaded October 2021 | Updated October 2024, 1 week ago.
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Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?

=== Before you watch ===

Spoiler warning: Some late-game items and bosses are shown. No story spoilers are revealed.

=== Games Shown ===

Metroid Dread (2021)
Metroid Fusion (2002)
Super Metroid (1994)
The Mummy: Demastered (2017)
Metroid Prime (2002)
Hollow Knight (2017)
Donkey Kong Country: Tropical Freeze (2014)
Guacamelee 2 (2018)
Metroid: Other M (2010)
Metroid Prime 2: Echoes (2004)
Metroid: Zero Mission (2004)
Dark Souls (2011)

=== Chapters ===

00:00 - Intro
01:41 - Points of no return
04:44 - Locks and keys
07:40 - Fast travel system
10:12 - Bread crumbing
12:03 - Is this a good thing?
16:18 - My thoughts

=== Credits ===

Music from Metroid Dread OST

=== Subtitles ===

Contribute translated subtitles - amara.org/en-gb/videos/Aci4iDbgsAtY
Why You (Probably) Didnt Get Lost in Metroid DreadThe Power of Invisible ChoicesThe Legend of Zelda: Ocarina of Times dungeon design | Boss KeysMorality in the MechanicsWishlist Mind Over Magnet on Steam!The World Design of Hollow Knight | Boss KeysHow Game Designers Protect Players From ThemselvesThe Secret of Marios Jump (and other Versatile Verbs)How Baba Is You Makes Brain Busting PuzzlesHow The Forgotten City Creates The Perfect MysteryHow AM2R and Samus Returns remade Metroid 2What Makes a Good Combat System?

Why You (Probably) Didn't Get Lost in Metroid Dread @GMTK

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