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Game Makers Toolkit | Hitman, and the Art of Repetition @GMTK | Uploaded June 2016 | Updated October 2024, 1 week ago.
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You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.

Recommended reading / viewing

Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?"
youtu.be/SYiUb_Pr9k8

Games shown in this episode (in order of appearance):

Hitman (iO Interactive, 2016)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Mirror's Edge (EA DICE, 2008)
Red Dead Redemption (Rockstar San Diego, 2010)
Dark Souls III (From Software, 2016)

Music used in this episode:

Thoughts Alive, animeistrash
Runaway, animeistrash
Syrup, animeistrash
Thoughts Alive, animeistrash
Syrup, animeistrash

animeistrash - Thoughts Alive
animeistrash.bandcamp.com/album/thoughts-alive

Other credits

TheKotti - "HITMAN - Sapienza Chain Explosion"
youtube.com/watch?v=sNG6Ex7a2EI

Contribute translated subtitles - amara.org/v/C3BF6
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Hitman, and the Art of Repetition @GMTK

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