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Game Makers Toolkit | How Snake Pass Became a Platformer Without Jumping @GMTK | Uploaded December 2017 | Updated October 2024, 1 week ago.
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This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck.

Sources

The Making of Snake Pass | Nintendo UK
nintendo.co.uk/News/2017/April/The-Making-Of-Snake-Pass-1213865.html

The Story of Snake Pass - Dev Diary | Sumo Digital
youtube.com/watch?v=YOsoM4IQhj0

Snake Biology: Getting Technical - Snake Pass Dev Diary | Sumo Digital
youtube.com/watch?v=PKPeXlbws80

Interview: Sumo Digital On Snake Pass And Slithering Into Self-Publishing | The Sixth Axis
thesixthaxis.com/2017/03/24/interview-sumo-digital-on-snake-pass-and-slithering-into-self-publishing

Thanks to Split Hare Games for the Unreal Engine Assist
splithare.itch.io
twitter.com/splitharegames

Games shown in this episode (in order of appearance)

Event[0] (Ocelot Society, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Splatoon 2 (Nintendo, 2017)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Nioh (Team Ninja, 2017)
The Sexy Brutale (Cavalier Game Studios, 2017)
ECHO (Ultra Ultra, 2017)
Her Story (Sam Barlow, 2015)
Ratchet and Clank (Insomniac, 2016)
Super Mario Odyssey (Nintendo, 2017)
Yooka-Laylee (Playtonic Games, 2017)
A Hat in Time (Gears for Breakfast, 2017)
Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017)
Super Lucky's Tale (Playful Corp., 2017)
Knack II (SIE Japan Studio, 2017)
Sonic Forces (Sonic Team, 2017)
Snake Pass (Sumo Digital, 2017)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
LittleBigPlanet 2 (Media Molecule, 2011)
Dear Esther (The Chinese Room, 2012)
No Brakes Valet (Captain Games, 2013)
Octodad: Dadliest Catch (Young Horses, 2014)
Human: Fall Flat (No Brakes Games, 2016)
Grow Home (Ubisoft Reflections, 2015)
I Am Bread (Bossa Studios, 2015)
The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
Banjo Kazooie (Rare, 1998)
Papers, Please (Lucas Pope, 2013)

Music used in this episode

Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts)
Bol-Dor's Realm (Snake Pass)
Sog-Gee's Realm (Snake Pass)
Cyn Derr's Realm (Snake Pass)
Bloh Wee's Realm (Snake Pass)
Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts)

Contribute translated subtitles - amara.org/v/C3BEm
How Snake Pass Became a Platformer Without JumpingWhats next for GMTK?Making Hitman 2s Best LevelWhat Made Psychonauts SpecialHitman, and the Art of RepetitionWhy You (Probably) Didnt Get Lost in Metroid DreadThe Power of Invisible ChoicesThe Legend of Zelda: Ocarina of Times dungeon design | Boss KeysMorality in the MechanicsWishlist Mind Over Magnet on Steam!The World Design of Hollow Knight | Boss KeysHow Game Designers Protect Players From Themselves

How Snake Pass Became a Platformer Without Jumping @GMTK

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