@GMTK
  @GMTK
Game Makers Toolkit | Making Hitman 2's Best Level @GMTK | Uploaded February 2019 | Updated October 2024, 1 week ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴

Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2

=== Before you watch ===

Disclosure: Hitman 2 game code provided by Warner Bros

=== Games Shown ===

Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Call of Duty: WWII (Sledgehammer Games, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Hitman (IO Interactive, 2016)
Hitman: Blood Money (IO Interactive, 2006)
Hitman 2 (IO Interactive, 2018)
Forza Motorsport 6 (Turn 10 Studios, 2015)
BioShock Infinite (Irrational Games, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Hitman: Absolution (IO Interactive, 2012)

=== Credits ===

Hitman 2 soundtrack - Niels Bye Nielsen
Please, Don't Touch Anything soundtrack - blinch (https://bulkypix.bandcamp.com)

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEU
Making Hitman 2s Best LevelWhat Made Psychonauts SpecialHitman, and the Art of RepetitionWhy You (Probably) Didnt Get Lost in Metroid DreadThe Power of Invisible ChoicesThe Legend of Zelda: Ocarina of Times dungeon design | Boss KeysMorality in the MechanicsWishlist Mind Over Magnet on Steam!The World Design of Hollow Knight | Boss KeysHow Game Designers Protect Players From ThemselvesThe Secret of Marios Jump (and other Versatile Verbs)How Baba Is You Makes Brain Busting Puzzles

Making Hitman 2's Best Level @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER