The Hollow Hardcore- Mastering the Art of Flow @ArchitectofGames
The Hollow Hardcore- Mastering the Art of Flow  @ArchitectofGames
Uploaded October 2017 | Updated September 2026, 1 week ago
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The Architect dons his Mountain Dew sponsored gaming headset, readies his Dorito bandolier and ventures into lands where even 1337 H4X0Rs dare to tread, the world of hardcore games.

The genre is well named. These games are hard, but unlike a lot of their equally-tricky contemporaries, the likes of Dark Souls and Cuphead are designed around a specific kind of difficulty that's deeply liked to human psychology.

You Saw:
Cuphead- 2017
Dark Souls- 2012
Super Meat Boy- 2010
UFO: Enemy Unknown-1995
XCOM 2:WOTC- 2017
Darkest Dungeon-2016
Thoth- 2016

Interesting Links:

Challenge is at the core of games: youtube.com/watch?v=uoOK6e_y1q8&t=1s
Cuphead- A Modest Tutorial:
youtube.com/watch?v=o8ElSWAV1ss
In Defense of Dark Souls 2:
youtube.com/watch?v=SRTfcMeqhig&feature=youtu.be
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Adam Millard - The Architect of Games |

The Hollow Hardcore- Mastering the Art of Flow

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