Uploaded October 2017 | Updated September 2026, 1 week ago
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
The Architect dons his Mountain Dew sponsored gaming headset, readies his Dorito bandolier and ventures into lands where even 1337 H4X0Rs dare to tread, the world of hardcore games.
The genre is well named. These games are hard, but unlike a lot of their equally-tricky contemporaries, the likes of Dark Souls and Cuphead are designed around a specific kind of difficulty that's deeply liked to human psychology.
You Saw:
Cuphead- 2017
Dark Souls- 2012
Super Meat Boy- 2010
UFO: Enemy Unknown-1995
XCOM 2:WOTC- 2017
Darkest Dungeon-2016
Thoth- 2016
Interesting Links:
Challenge is at the core of games: youtube.com/watch?v=uoOK6e_y1q8&t=1s
Cuphead- A Modest Tutorial:
youtube.com/watch?v=o8ElSWAV1ss
In Defense of Dark Souls 2:
youtube.com/watch?v=SRTfcMeqhig&feature=youtu.be
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
The Architect dons his Mountain Dew sponsored gaming headset, readies his Dorito bandolier and ventures into lands where even 1337 H4X0Rs dare to tread, the world of hardcore games.
The genre is well named. These games are hard, but unlike a lot of their equally-tricky contemporaries, the likes of Dark Souls and Cuphead are designed around a specific kind of difficulty that's deeply liked to human psychology.
You Saw:
Cuphead- 2017
Dark Souls- 2012
Super Meat Boy- 2010
UFO: Enemy Unknown-1995
XCOM 2:WOTC- 2017
Darkest Dungeon-2016
Thoth- 2016
Interesting Links:
Challenge is at the core of games: youtube.com/watch?v=uoOK6e_y1q8&t=1s
Cuphead- A Modest Tutorial:
youtube.com/watch?v=o8ElSWAV1ss
In Defense of Dark Souls 2:
youtube.com/watch?v=SRTfcMeqhig&feature=youtu.be










![Lets Talk About Talking- Fixing Mass Effect 2
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The Mass Effect series deserves the praise it gets, but despite the fact that each game succeeds in different areas, they all have one flaw in common- a clunky, arbitrary dialogue system.
Can this be fixed? Eager to find out, the architect dons his overpowered Widow rifle and sets a course for the Terminus Systems. It should be simple to fix the issues mass effect has when it comes to talking, right?
You Watched:
Mass Effect 2- 2010
Mass Effect 3- 2012
Wolfenstein The New Order- 2014
Event [0]- 2016
Subsurface Circular- 2017
Fallout New Vegas- 2010
Interesting Links:
Dialogue Systems in Double Fine Games-https://www.youtube.com/watch?v=0hMiPBe_VRc
Gameplay Design Patterns for Game Dialogues-
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.172&rep=rep1&type=pdf
How Her Story Works-
https://www.youtube.com/watch?v=EFvbN3K6EA8 Lets Talk About Talking- Fixing Mass Effect 2](https://i.ytimg.com/vi/yzi0kRQ3AoU/mqdefault.jpg)