Uploaded December 2021 | Updated September 2026, 2 weeks ago
Support the channel on Patreon!: patreon.com/ArchitectofGames
Follow me on twitter!: twitter.com/Thefearalcarrot
Check out FD Signifier! youtube.com/c/FDSignifire
You probably already know this, but video games are LONG - we pour hour after hour into not just our favorite videogames, but also ones we don't even like that much - and there is no better example of the sheer compulsive, time-sucking power of games than Roguelikes. Ever since their inception at the dawn of interactive entertainment, rogue and its spawn have demanded millions of hours of our collective time... but how?
The Architect has plundered basements, raided ancient castles and delved into realms of anime as yet undreamed of to fiind out what it is about roguelikes, and by extension all videogames that is so damn compelling... that is unless they get distracted with another Isaac run.
You Saw:
Breath of the Wild (2017)
Lord of the Rings: The Two Towers (2002)
Lord of the Rings: Return of the King (2003)
Shadow of War (2017)
Monster Hunter: World (2018)
Persona 5 (2016)
Portal (2007)
It Takes 2 (2021)
Fortnite (2017)
Troll 2 (1990)
Tales of Maj'eyal (2012)
Spelunky 2 (2020)
The Binding of Isaac: Rebirth (2014)
FTL: Faster than Light (2012)
Genshin Impact (2020)
World of Warcraft (2004)
Runescape (2001)
Final Fantasy 14 (2010)
Super Mario Odyssey (2017)
Dota 2 (2013)
Dishonored 2 (2016)
Minecraft (2011)
Descenders (2019)
Dead Cells (2018)
Halo Infinite (2021)
Sea of Theives (2018)
Potioncraft (Not out yet)
Hyrule Warriors: Age of Calamity
Xenoblade Chronicles 2 (2017)
Xenoblade Chronicles: DE (2020)
Animal Crossing: New Horizons (2020)
Inside (2016)
Undertale (2015)
A Short Hike (2019)
The Longing (2020)
Dark Souls 2 (2014)
Sekiro: Shadows Die Twice (2019)
The Colonists (2020)
Satisfactory (Early Access)
Factorio (2020)
Spelunky Classic (2008)
Caves of Qud (early Access)
Hades (2020)
Going Under (2020)
Enter the Gungeon (2017)
Monster Train (2020)
Dungeon Crawl: Stone Soup (2006)
Inscryption (2021)
Slay The Spire (2017)
Gunfire Reborn (2021)
Rogue Legacy (2013)
Immortal Redneck (2016)
Spelunky (2012)
Psychonauts 2 (2021)
Destiny 2 (2017)
Hearthstone (2014)
Splitgate (2019)
Support the channel on Patreon!: patreon.com/ArchitectofGames
Follow me on twitter!: twitter.com/Thefearalcarrot
Check out FD Signifier! youtube.com/c/FDSignifire
You probably already know this, but video games are LONG - we pour hour after hour into not just our favorite videogames, but also ones we don't even like that much - and there is no better example of the sheer compulsive, time-sucking power of games than Roguelikes. Ever since their inception at the dawn of interactive entertainment, rogue and its spawn have demanded millions of hours of our collective time... but how?
The Architect has plundered basements, raided ancient castles and delved into realms of anime as yet undreamed of to fiind out what it is about roguelikes, and by extension all videogames that is so damn compelling... that is unless they get distracted with another Isaac run.
You Saw:
Breath of the Wild (2017)
Lord of the Rings: The Two Towers (2002)
Lord of the Rings: Return of the King (2003)
Shadow of War (2017)
Monster Hunter: World (2018)
Persona 5 (2016)
Portal (2007)
It Takes 2 (2021)
Fortnite (2017)
Troll 2 (1990)
Tales of Maj'eyal (2012)
Spelunky 2 (2020)
The Binding of Isaac: Rebirth (2014)
FTL: Faster than Light (2012)
Genshin Impact (2020)
World of Warcraft (2004)
Runescape (2001)
Final Fantasy 14 (2010)
Super Mario Odyssey (2017)
Dota 2 (2013)
Dishonored 2 (2016)
Minecraft (2011)
Descenders (2019)
Dead Cells (2018)
Halo Infinite (2021)
Sea of Theives (2018)
Potioncraft (Not out yet)
Hyrule Warriors: Age of Calamity
Xenoblade Chronicles 2 (2017)
Xenoblade Chronicles: DE (2020)
Animal Crossing: New Horizons (2020)
Inside (2016)
Undertale (2015)
A Short Hike (2019)
The Longing (2020)
Dark Souls 2 (2014)
Sekiro: Shadows Die Twice (2019)
The Colonists (2020)
Satisfactory (Early Access)
Factorio (2020)
Spelunky Classic (2008)
Caves of Qud (early Access)
Hades (2020)
Going Under (2020)
Enter the Gungeon (2017)
Monster Train (2020)
Dungeon Crawl: Stone Soup (2006)
Inscryption (2021)
Slay The Spire (2017)
Gunfire Reborn (2021)
Rogue Legacy (2013)
Immortal Redneck (2016)
Spelunky (2012)
Psychonauts 2 (2021)
Destiny 2 (2017)
Hearthstone (2014)
Splitgate (2019)







![Lets Talk About Talking- Fixing Mass Effect 2
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The Mass Effect series deserves the praise it gets, but despite the fact that each game succeeds in different areas, they all have one flaw in common- a clunky, arbitrary dialogue system.
Can this be fixed? Eager to find out, the architect dons his overpowered Widow rifle and sets a course for the Terminus Systems. It should be simple to fix the issues mass effect has when it comes to talking, right?
You Watched:
Mass Effect 2- 2010
Mass Effect 3- 2012
Wolfenstein The New Order- 2014
Event [0]- 2016
Subsurface Circular- 2017
Fallout New Vegas- 2010
Interesting Links:
Dialogue Systems in Double Fine Games-https://www.youtube.com/watch?v=0hMiPBe_VRc
Gameplay Design Patterns for Game Dialogues-
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.172&rep=rep1&type=pdf
How Her Story Works-
https://www.youtube.com/watch?v=EFvbN3K6EA8 Lets Talk About Talking- Fixing Mass Effect 2](https://i.ytimg.com/vi/yzi0kRQ3AoU/mqdefault.jpg)
