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Adam Millard - The Architect of Games | Difficulty By Design- X-COM 2's Endless Arms Race @ArchitectofGames | Uploaded 7 years ago | Updated 17 hours ago
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This video contains spoilers for X-COM 2 as well as Hellblade: Senua's Sacrifice.

Despite having punishing difficulty, infuriating RNG and terrifying levels of complexity, X-COM 2 remains highly compelling. Why is this?

With a cadre of loyal but ultimately expendable Rookies at his back, the Architect drops into the fight against ADVENT to find out why more difficulty doesn't always mean less fun.

And maybe get the numbers of some Vipers too.

You saw:

X-COM 2- 2016
X-COM: Enemy Unknown- 2012
Fire Emblem: Blazing Sword- 2003
Valkyria Chronicles- 2008
DOOM- 1993
Hellblade: Senuas Sacrifice- 2017
Spelunky- 2008
Dark Souls 3- 2016

Interesting Links-

How Firaxis Saved X-COM: youtube.com/watch?v=U168v1-3YbA
GMTK what we can learn from DOOM: youtube.com/watch?v=yuOObGjCA7Q
X-COM 2's Creative Director plays Mario+Rabbids Kingdom Battle: youtube.com/watch?v=rK4VB5g7JXc
Difficulty By Design- X-COM 2s Endless Arms RaceWhy The Longing Takes Four Hundred Days to PlayHow To Create A Legendary Sword Fighting GameVideogames Will Never Escape The Elements (and neither will you)Lets Talk About Talking-  Fixing Mass Effect 2

Difficulty By Design- X-COM 2's Endless Arms Race @ArchitectofGames

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