@ArchitectofGames
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Adam Millard - The Architect of Games | Let's Talk About Talking- Fixing Mass Effect 2 @ArchitectofGames | Uploaded 7 years ago | Updated 17 hours ago
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The Mass Effect series deserves the praise it gets, but despite the fact that each game succeeds in different areas, they all have one flaw in common- a clunky, arbitrary dialogue system.

Can this be fixed? Eager to find out, the architect dons his overpowered Widow rifle and sets a course for the Terminus Systems. It should be simple to fix the issues mass effect has when it comes to talking, right?

You Watched:
Mass Effect 2- 2010
Mass Effect 3- 2012
Wolfenstein The New Order- 2014
Event [0]- 2016
Subsurface Circular- 2017
Fallout New Vegas- 2010

Interesting Links:
Dialogue Systems in Double Fine Games-youtube.com/watch?v=0hMiPBe_VRc
Gameplay Design Patterns for Game Dialogues-
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.172&rep=rep1&type=pdf
How Her Story Works-
youtube.com/watch?v=EFvbN3K6EA8
Lets Talk About Talking-  Fixing Mass Effect 2

Let's Talk About Talking- Fixing Mass Effect 2 @ArchitectofGames

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