Uploaded August 2020 | Updated September 2026, 1 week ago
Follow me on Twitter: twitter.com/Thefearalcarrot
Support the channel on Patreon: patreon.com/ArchitectofGames
Time's a funny thing, isn't it? We've got so much of it and yet it never feels like enough. So many games are about time, and they've all got different ways of using it to motivate and manipulate players - but what's the underlying truth behind the way video games use chronology?
To find out, The Architect is going to have to go deep, deep underground to play with a little game called The Longing which, as the name may imply, is very very long indeed.
Check out Grace Lee! youtube.com/c/WhatsSoGreatAboutThat/featured
You Saw:
The Longing (2020)
A Hat In Time (2017)
Overwatch (2015)
Starcraft 2 (2012)
Super Mario Bros (1985)
Undertale (2015)
Super Mario Galaxy 2 (2010)
Wonderful 101 (2013)
Super Metroid (1994)
Time Limit (1983)
Rayman Legends (2013)
Pikmin (2001)
Mass Effect 2 (2010)
Portal (2007)
Mirror's Edge (2009)
Verlet Swing (2018)
Spelunky (2008)
Sonic Mania (2017)
Outer Wilds (2019)
Monster Train (2020)
Minit (2018)
Sexy Brutale (2017)
Megaman 11 (2018)
Braid (2008)
Quantum League (2020)
Hitman 2 (2018)
Team Fortress 2 (2007)
Animal Crossing New Horizons (2020)
Time Clickers (2015)
Adventure Capitalist (2014)
Cookie Clicker (2013)
Forager (2019)
Universal Paperclips (2017)
Factorio (2020)
Satisfacotry (Early Access)
Super Mario 64 (1996)
The Elder Scrolls 5: Skyrim (2011)
Slay The Spire (2019)
Horizon Zero Dawn (2017)
TitanFall 2 (2016)
Fall Guys (2020)
Runescape (2004)
Breath Of The Wild (2017)
Vanquish (2010)
Return of the Obra Dinn (2018)
Final Fantasy 14 (2010)
RAID: Shadow Legends (NO NO I REFUSE TO LOOK AT THIS GAME ANY MORE THAN I HAVE DONE)
Control (2019)
Follow me on Twitter: twitter.com/Thefearalcarrot
Support the channel on Patreon: patreon.com/ArchitectofGames
Time's a funny thing, isn't it? We've got so much of it and yet it never feels like enough. So many games are about time, and they've all got different ways of using it to motivate and manipulate players - but what's the underlying truth behind the way video games use chronology?
To find out, The Architect is going to have to go deep, deep underground to play with a little game called The Longing which, as the name may imply, is very very long indeed.
Check out Grace Lee! youtube.com/c/WhatsSoGreatAboutThat/featured
You Saw:
The Longing (2020)
A Hat In Time (2017)
Overwatch (2015)
Starcraft 2 (2012)
Super Mario Bros (1985)
Undertale (2015)
Super Mario Galaxy 2 (2010)
Wonderful 101 (2013)
Super Metroid (1994)
Time Limit (1983)
Rayman Legends (2013)
Pikmin (2001)
Mass Effect 2 (2010)
Portal (2007)
Mirror's Edge (2009)
Verlet Swing (2018)
Spelunky (2008)
Sonic Mania (2017)
Outer Wilds (2019)
Monster Train (2020)
Minit (2018)
Sexy Brutale (2017)
Megaman 11 (2018)
Braid (2008)
Quantum League (2020)
Hitman 2 (2018)
Team Fortress 2 (2007)
Animal Crossing New Horizons (2020)
Time Clickers (2015)
Adventure Capitalist (2014)
Cookie Clicker (2013)
Forager (2019)
Universal Paperclips (2017)
Factorio (2020)
Satisfacotry (Early Access)
Super Mario 64 (1996)
The Elder Scrolls 5: Skyrim (2011)
Slay The Spire (2019)
Horizon Zero Dawn (2017)
TitanFall 2 (2016)
Fall Guys (2020)
Runescape (2004)
Breath Of The Wild (2017)
Vanquish (2010)
Return of the Obra Dinn (2018)
Final Fantasy 14 (2010)
RAID: Shadow Legends (NO NO I REFUSE TO LOOK AT THIS GAME ANY MORE THAN I HAVE DONE)
Control (2019)


![Lets Talk About Talking- Fixing Mass Effect 2
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The Mass Effect series deserves the praise it gets, but despite the fact that each game succeeds in different areas, they all have one flaw in common- a clunky, arbitrary dialogue system.
Can this be fixed? Eager to find out, the architect dons his overpowered Widow rifle and sets a course for the Terminus Systems. It should be simple to fix the issues mass effect has when it comes to talking, right?
You Watched:
Mass Effect 2- 2010
Mass Effect 3- 2012
Wolfenstein The New Order- 2014
Event [0]- 2016
Subsurface Circular- 2017
Fallout New Vegas- 2010
Interesting Links:
Dialogue Systems in Double Fine Games-https://www.youtube.com/watch?v=0hMiPBe_VRc
Gameplay Design Patterns for Game Dialogues-
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.172&rep=rep1&type=pdf
How Her Story Works-
https://www.youtube.com/watch?v=EFvbN3K6EA8 Lets Talk About Talking- Fixing Mass Effect 2](https://i.ytimg.com/vi/yzi0kRQ3AoU/mqdefault.jpg)
