Uploaded March 2021 | Updated September 2026, 2 weeks ago
Support the channel on Patreon!: patreon.com/ArchitectofGames
Follow me on Twitter!: twitter.com/Thefearalcarrot
Swords have been a mainstay of human culture since before you fleshy sacs of mostly water knew how to write - all across the world, nearly every culture has its version of the sword, and a whole host of stories and heroes to accompany it.
Tales of swordfighting are all about high adventure, epic battles, and legendary duels between masters of the blade - but how can we adapt them to videogame form? Well, The Architect has been training with wise senseis, duking it out with cybernetic goons and facing down mighty warriors for weeks just to be able to answer that question, and the answer may surprise you - a great swordfight isn't about realism, but about creating both a sense of lethality, but also a sense of vulnerability.
Check out GlitchxCity: youtube.com/channel/UC-lmdv0OTb4uQQSzwbzhLsg
And the Videogame Mod Museum: youtube.com/user/videogamemodmuseum
You Saw:
For Honor- 2016
Runescape- 2001
Undertale - 2015
Hyrule Warriors: Age of Calamity - 2020
Total War Warhammer 2 - 2017
Ryse: Son of Rome - 2013
The Legend of Zelda: Breath of the Wild - 2016
Jedi: Fallen Order - 2019
Xenoblade: Definitive Edition - 2020
Fire Emblem: Three Houses - 2019
Dark Souls - 2012
Sekiro - 2019
World of Warcraft - 2004
The Legend of Zelda: Twilight Princess HD - 2016
Ninja Gaiden - 1988
Link: The Faces of Evil - 1993
Dark Souls 2 - 2014
Metal Gear Rising: Revegance - 2013
Ghostrunner - 2020
The Witcher 1 - 2007
Lords of the Fallen - 2014
The Elder Scrolls V: Skyrim - 2011
Nidhogg - 2014
The Princess Bride - 1987
Dark Souls 3 - 2016
Nier Automata - 2017
Bayonetta 2 - 2014
Bushido Blade - 1997
Furi - 2016
Dynasty Warriors 9 - 2018
Katana Zero - 2019
Excalibur - 1981
SMITE - 2014
Mordhau - 2019
Deep Rock Galactic - 2020
Support the channel on Patreon!: patreon.com/ArchitectofGames
Follow me on Twitter!: twitter.com/Thefearalcarrot
Swords have been a mainstay of human culture since before you fleshy sacs of mostly water knew how to write - all across the world, nearly every culture has its version of the sword, and a whole host of stories and heroes to accompany it.
Tales of swordfighting are all about high adventure, epic battles, and legendary duels between masters of the blade - but how can we adapt them to videogame form? Well, The Architect has been training with wise senseis, duking it out with cybernetic goons and facing down mighty warriors for weeks just to be able to answer that question, and the answer may surprise you - a great swordfight isn't about realism, but about creating both a sense of lethality, but also a sense of vulnerability.
Check out GlitchxCity: youtube.com/channel/UC-lmdv0OTb4uQQSzwbzhLsg
And the Videogame Mod Museum: youtube.com/user/videogamemodmuseum
You Saw:
For Honor- 2016
Runescape- 2001
Undertale - 2015
Hyrule Warriors: Age of Calamity - 2020
Total War Warhammer 2 - 2017
Ryse: Son of Rome - 2013
The Legend of Zelda: Breath of the Wild - 2016
Jedi: Fallen Order - 2019
Xenoblade: Definitive Edition - 2020
Fire Emblem: Three Houses - 2019
Dark Souls - 2012
Sekiro - 2019
World of Warcraft - 2004
The Legend of Zelda: Twilight Princess HD - 2016
Ninja Gaiden - 1988
Link: The Faces of Evil - 1993
Dark Souls 2 - 2014
Metal Gear Rising: Revegance - 2013
Ghostrunner - 2020
The Witcher 1 - 2007
Lords of the Fallen - 2014
The Elder Scrolls V: Skyrim - 2011
Nidhogg - 2014
The Princess Bride - 1987
Dark Souls 3 - 2016
Nier Automata - 2017
Bayonetta 2 - 2014
Bushido Blade - 1997
Furi - 2016
Dynasty Warriors 9 - 2018
Katana Zero - 2019
Excalibur - 1981
SMITE - 2014
Mordhau - 2019
Deep Rock Galactic - 2020

![Lets Talk About Talking- Fixing Mass Effect 2
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The Mass Effect series deserves the praise it gets, but despite the fact that each game succeeds in different areas, they all have one flaw in common- a clunky, arbitrary dialogue system.
Can this be fixed? Eager to find out, the architect dons his overpowered Widow rifle and sets a course for the Terminus Systems. It should be simple to fix the issues mass effect has when it comes to talking, right?
You Watched:
Mass Effect 2- 2010
Mass Effect 3- 2012
Wolfenstein The New Order- 2014
Event [0]- 2016
Subsurface Circular- 2017
Fallout New Vegas- 2010
Interesting Links:
Dialogue Systems in Double Fine Games-https://www.youtube.com/watch?v=0hMiPBe_VRc
Gameplay Design Patterns for Game Dialogues-
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.172&rep=rep1&type=pdf
How Her Story Works-
https://www.youtube.com/watch?v=EFvbN3K6EA8 Lets Talk About Talking- Fixing Mass Effect 2](https://i.ytimg.com/vi/yzi0kRQ3AoU/mqdefault.jpg)
