Uploaded August 2022 | Updated September 2026, 1 week ago
A 12 turn strat is possible. Link: youtu.be/t0OABQ1NFXI
Well..I didn't think I'd make this so soon. I thought 15 turns was pretty optimized, but thanks to a completely different strategy, it's down one turn. The second Maximus turn is now no longer needed. Instead of Aubrey nuking the first half, I keep her at full HP instead by angry nuking each boss.
Like the last run, it's cut at some points, and both Dream Luck and guaranteed crits are turned on. Also like the last run, there's plenty of RNG involved. Last time it was because of the Sweetheart Bust, and this time it's due to enemy RNG. I had to reset a few times just because an attack goes wrong. Most importantly, Aubrey *has* to be at full HP against Sweetheart, meaning non-Maximus attacks can't hit her.
Most things non-RNG are also super tight. Hero outspeeding Aubrey is useful (and barely possible), but it limits things like Ol' Reliable. Everyone's fully optimized for damage because it's barely enough for some fights. I even use Call Omori when I can because the juice is too important.
If 13 turns is possible, it'd be done with one fewer turn against Humphrey. A huge Aubrey nuke could work, but that would require some more testing and lots of flower HP. I'll certainly test it out soon though.
Equipment:
Omori: Red Knife, Finger (Mari's Cookie)
Aubrey: Baseball Bat, Pretty Bow
Kel: Snowball, Punching Bag
Hero: LOL Sword, Headband (Mush)
A 12 turn strat is possible. Link: youtu.be/t0OABQ1NFXI
Well..I didn't think I'd make this so soon. I thought 15 turns was pretty optimized, but thanks to a completely different strategy, it's down one turn. The second Maximus turn is now no longer needed. Instead of Aubrey nuking the first half, I keep her at full HP instead by angry nuking each boss.
Like the last run, it's cut at some points, and both Dream Luck and guaranteed crits are turned on. Also like the last run, there's plenty of RNG involved. Last time it was because of the Sweetheart Bust, and this time it's due to enemy RNG. I had to reset a few times just because an attack goes wrong. Most importantly, Aubrey *has* to be at full HP against Sweetheart, meaning non-Maximus attacks can't hit her.
Most things non-RNG are also super tight. Hero outspeeding Aubrey is useful (and barely possible), but it limits things like Ol' Reliable. Everyone's fully optimized for damage because it's barely enough for some fights. I even use Call Omori when I can because the juice is too important.
If 13 turns is possible, it'd be done with one fewer turn against Humphrey. A huge Aubrey nuke could work, but that would require some more testing and lots of flower HP. I'll certainly test it out soon though.
Equipment:
Omori: Red Knife, Finger (Mari's Cookie)
Aubrey: Baseball Bat, Pretty Bow
Kel: Snowball, Punching Bag
Hero: LOL Sword, Headband (Mush)










