[TAS] Super Mario Galaxy 2: Honeybloom Green Star 2 in 59.31s @PurpleSunTAS
[TAS] Super Mario Galaxy 2: Honeybloom Green Star 2 in 59.31s  @PurpleSunTAS
Uploaded October 2020 | Updated September 2026, 2 weeks ago
Luigi and P2 fly through the bees' garden to collect a Green Star in 59.31 seconds [IGT, 3559 frames].
This was optimised for real time comparison rather than in-game time, so 0.18s IGT was lost by skipping the flying cutscene.
Honeybloom GS2 joins the sub 1 club!

The first major change from the route is landing early from the swing and backflipping up the wall, instead of landing later and bouncing off the Goomba from a long jump. This saved a few frames.
The fastest method from this point was doing one wallkick and getting a long jump, spinning to the wall and wallkick spinning off the wall to the ledge with the Bee shroom, and backflipping up. This was faster than the usual double wallkick, no long jump, sideflip, backflip method by 0.5s.

The next section looks clunky, but is faster than several other routes I tested. After the first long jump, I held neutral for half of the single jump in order to avoid the Bee shroom, with the neutral landing still keeping most of the momentum for the double jump onto the bee.
The triple jump is the reason why this ended up faster, being able to get straight to the first cloud without going to the first flower.
I first tried doing a sideflip from the cloud and going through the flower to get warped up onto the second cloud, then backwards jumping to the checkpoint ledge.
However, I then tried jumping onto the flower and doing a sideflip from there and seeing if a spin could make it that way onto the ledge. It was just a bit short.
But by freezing the copter enemy (could also work with starbit stuns) I could use a weak spin to change how Luigi would collide with the enemy, including changing how the 'push' effect would work - without the weak spin, Luigi would have done a somersault animation and got pushed to the left, but with the spin, he instead just floated up off the enemy and continued going right.
This saved 10 frames over the original sideflip-flower warp-backwards jump strat.

Long jumping on that ledge was faster than running and turning by a few frames, despite getting stuck on the wall for so long.
Crouch spin knockback was a few frames faster for grabbing the vine than just dropping off.

With the Bee suit, going upwards reduces horizontal speed to 8 units/frame, but while dropping, hspd goes up to 10.25 u/f.
With this in mind, mashing A to slowly hover down is the best horizontal tactic for Bee flight.
Hovering down past the first cloud was a bit faster than going up onto it and continuing from there, by only 5 frames.
On the cloud I landed on, I waited for it to bounce up to get more height in the jump, which was a bit faster.

For the pole, I spun just before grabbing to get a faster turn on it.
Sideflipping up the first ledge was faster than backflipping by 1 frame, due to being able to execute it 1 frame earlier.
Sideflipping up the second ledge was faster by a few more frames as backflipping needed to land further in on the first ledge in order to work, meaning it would have to land later, whereas sideflipping just needed to land on the edge.

Long jumping into the Bee shroom is 2f faster than jumping or running.
Having P2 bring a coin to refill some of the Fly meter saved 6 frames of the refill time spent on the swing's log.
Jumping and starting the final flight with neutral joystick was faster as it gains a bit more height than holding a direction, and height was the key factor to grabbing the star early.
Spinning into the star saved 5 frames.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
[TAS] Super Mario Galaxy 2: Honeybloom Green Star 2 in 59.31sBattlerock 1 OoB adventure 2[TAS] Super Mario Galaxy 2: Rolling Masterpiece Green Star 2 in 1:00.63[TAS] SMG2: Throwback Green Stars[TAS] SMG2: Fearsome Fleet Green Star 2 in 0xA Presses [Luigi][TAS] SMG2: Supermassive Green Star 1 in 1xA + 0.5xA P2 [Mario][ABC TAS] SMG2: Cosmic Cove GS1 in 0.5xA (+ P2 0.5xA)[TAS] SMG2: Bowsers Gravity Gauntlet 1 in 0xA (5xA) [Mario, w/ CM][TAS] SMG2: Clockwork Ruins GS2 in 29.65s (cutscenes run)[TAS] SMG2: Boss Blitz Green Star 1 in 1:03.93How to get Slipsand Green Star 2SMG: Repeatedly respawning shells
PurpleSun |

[TAS] Super Mario Galaxy 2: Honeybloom Green Star 2 in 59.31s

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER