[TAS] SMG2: Throwback Green Stars @PurpleSunTAS
[TAS] SMG2: Throwback Green Stars  @PurpleSunTAS
Uploaded August 2025 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP
Star order matters because of the Whomp's position for Green Star 2, with cutscenes bringing it close to the star to make it 1.1s faster to do GS2 first.

Green Star 2 - 12.83s IGT - 2:08:42.25 real-time split (1:08.99 segment)
Despite cutscenes, this manages to be an IGT improvement of 7 frames over my 2020 TAS: youtu.be/I0q_-Uq9a1w?feature=shared

I was able to figure out where my TAS was losing slope jump speed to sonicpacker's Whomp TAS - the long jumps up the arrow incline need to keep running speed as running speed affects slope jump speed.

Two more improvements come from the triple jump spin setup to get an angled wallkick straight onto the top, and 2P freezing the Whomp to get the boosted triple jump earlier.

Green Star 1 - 9.53s IGT - 2:09:35.13 real-time split (52.88 segment)
This is also an improvement of an unpublished 2020 TAS (9.61).

Not much is noteworthy about this star, besides the slight bump against the Bomp actually gaining some extra speed (8hspd) for a frame.
There was a potential strat zip jumping off the bottom of the dirt slope, but it was a few frames slower.

Green Star 3 - 16.53s IGT - 2:10:46.86 real-time split (1:11.73s segment)

The main trick of this star is the Blast Away the Wall route found by Pottoww, that uses an edge slope jump that allows for a spin to get back onto the rotating platform: youtu.be/MzC6UY2QRL0?feature=shared

Also, turning the camera for the cloud jumps saved a couple of frames as, without the turn, Luigi would be moving straight towards the camera which is generally slower.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Throwback Green Stars

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