[TAS] SMG2: Boss Blitz Green Star 1 in 1:03.93 @PurpleSunTAS
[TAS] SMG2: Boss Blitz Green Star 1 in 1:03.93  @PurpleSunTAS
Uploaded November 2020 | Updated September 2026, 2 weeks ago
Luigi and P2 smash up a couple of bosses to collect a Green Star in 1 minutes 3.93 seconds [IGT, 3836 frames].

I had done everything up to Major Burrows a few months ago when testing for Burrows' RNG between cutscenes and no cutscenes. This is why both cutscenes play (letting the second one play is also faster for IGT).

Compared to Boss Blitz GS2 (youtu.be/4XGkl4_N0Gk) this improved Dino and Kaliente fights:
- For Dino's 2nd and final hits, manipulating Dino's movements and changing angle hitting the tail so the tail whipped and hit Dino 1f earlier.
- For Kaliente's 2nd phase, hitting the return shot right in front of Kaliente so it hit a few frames earlier and also skips the 5 frames of hitlag from spinning the coconut.
- For Kaliente's 3rd phase, general optimisation of the long jump and spin to both defeat Kaliente and reach the launch star earlier, saving 7 frames.

I also tried hitting Dino's first hit in the same way as the 2nd and 3rd but could only match the 1P hit used.
For the star grab, jump cancel and camera cancel are both the same as the cutscene resets Luigi's position.
An earlier long jump would be too floaty to be faster, as would pretty much any jump.
I landed on a slope on the tree and held neutral just before landing and then backwards when landing to get insane speed which happens because reasons.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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PurpleSun |

[TAS] SMG2: Boss Blitz Green Star 1 in 1:03.93

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