PurpleSun | [TAS] SMG2: Supermassive Green Star 1 in 1xA + 0.5xA P2 [Mario] @PurpleSunTAS | Uploaded 2 years ago | Updated 2 hours ago
Mario takes flight off a large Goomba with the help of P2 to collect a Green Star in 1 A press.
P2 can hold A before and throughout the level, letting go of the Goomba by itself when it gets hit or goes off-screen.
P2 is used to prevent Mario from getting hit by the Goomba, to stop it moving, and to lower it enough for Mario to get on top without using up a spin.
It was also useful after getting the reverse gravity/axis float, as it stopped Mario kicking the stunned Goomba which would break the float.
Reverse gravity/axis float: We don't have a full technical explanation, but the general theory is that an NPC sphere (used for enemies, allies, crystals, signs) has a 'push' function - which is usually overridden by bounce or damage - that is supposed to push Mario off if he tries to land on top.
This action ends up messing with Mario's gravitational pull in some way, typically making him fall slowly, but with some precise interaction, it can completely flip Mario's reading of gravity (one theory is that it's reversing the reading of the 3D axes, considering you need backwards movement), making him float slowly upwards until something eventually brings him back down to earth (interacting with something like an enemy or wall, or just eventually over time).
Really should ask modders more about how the game works lol
#SuperMarioGalaxy2 #AButtonChallenge
Mario takes flight off a large Goomba with the help of P2 to collect a Green Star in 1 A press.
P2 can hold A before and throughout the level, letting go of the Goomba by itself when it gets hit or goes off-screen.
P2 is used to prevent Mario from getting hit by the Goomba, to stop it moving, and to lower it enough for Mario to get on top without using up a spin.
It was also useful after getting the reverse gravity/axis float, as it stopped Mario kicking the stunned Goomba which would break the float.
Reverse gravity/axis float: We don't have a full technical explanation, but the general theory is that an NPC sphere (used for enemies, allies, crystals, signs) has a 'push' function - which is usually overridden by bounce or damage - that is supposed to push Mario off if he tries to land on top.
This action ends up messing with Mario's gravitational pull in some way, typically making him fall slowly, but with some precise interaction, it can completely flip Mario's reading of gravity (one theory is that it's reversing the reading of the 3D axes, considering you need backwards movement), making him float slowly upwards until something eventually brings him back down to earth (interacting with something like an enemy or wall, or just eventually over time).
Really should ask modders more about how the game works lol
#SuperMarioGalaxy2 #AButtonChallenge