[TAS] SMG2: Bowsers Gravity Gauntlet 1 in 0xA (5xA) [Mario, w/ CM] @PurpleSunTAS
[TAS] SMG2: Bowsers Gravity Gauntlet 1 in 0xA (5xA) [Mario, w/ CM]  @PurpleSunTAS
Uploaded January 2022 | Updated September 2026, 2 weeks ago
Mario swims up a castle and slingshots around meteors to defeat Bowser's Gravity Gauntlet in 0 A presses (with 5 dialogue A presses).
Despite being able to hold A from dialogue, I chose to complete the fight without that, in case dialogue has some magical skip in the future. Or a gameplay-specific run is done.

The castle OoB is used again, because the normal wheel route would have to die at the last checkpoint to have enough health for the fireboost into the Grand Star.
Attempt at the comet with the wheel way, if you wanted to see the movement: youtu.be/isYeFnmErXI

The tail grinding at 0:29 is actually faster than running, reaching up to 15hspd compared to 13 from running.
Getting the Comet Medal, I took advantage of a spin trick where you hit something with a ground spin just as you leave the ground, which gives some height while still letting you do an air spin.

With the lava boosting, I had to land on the Whomp's foot to avoid dying due to being in fire/airtime state for too long (the little bounce before the foot is included in that state). So I decided to follow it up with some brief freerunning, clipping through the Whomp as it fell.

mkk (aka Lyric) found the Luma meteor strat. For some reason - possibly the jagged floor - I couldn't get the usual slippy slidey strat to work on the 2nd and 3rd meteors.

Avoiding Bowser's punch shockwaves was done by positioning Mario on the edge of the punch range so he gets clipped out without taking damage, which gives some airtime to spin over the shockwaves.
For the meteor waves, a very precise spin knockback was enough to dodge both at the same time (in one case, I bounced off a coin rock too).
To hit Bowser, standing on a meteor while Bowser destroys it keeps Mario in the air, and a well-timed and well-placed ground pound can swing around the gravity of the other meteor and still be registered as a pound even when Mario's stance is changed.

UPDATE: Soon after this, I went back to retry lava boost skip without Life Mushroom and managed to get it, but only by grabbing a coin, so dying at a checkpoint would be needed to avoid a post-level coin textbox.
This could be useful for moving the "first Life Mushroom" textbox to a different level where holding A from the box would be useful (Melty Monster 1 or Lava Lair Comet): youtu.be/ylkAo0MPfXM

#SuperMarioGalaxy2 #AButtonChallenge
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[TAS] SMG2: Bowser's Gravity Gauntlet 1 in 0xA (5xA) [Mario, w/ CM]

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