PurpleSun | [TAS] SMG2: Shiverburn Green Stars @PurpleSunTAS | Uploaded 7 months ago | Updated 1 hour ago
Green Stars TAS WIP
Star order has no real effect - all three stars have the same start so start position difference doesn't matter.
Green Star 3 - 35.45 IGT - 1:51:51.80 real-time split (1:31.94 segment)
This is an improvement of 1.53s over my 2020 TAS, even without land cancel: youtu.be/L1khyJTw79E
No land cancel here.
This route to the Cloud Flower saved 6 frames over starting with the 2nd green platform, and getting a height boost off the blue platform.
The most interesting part was the route from getting clouds and skipping to the launch star, and how many clouds would be best to have at the end.
The route RTA uses - going back to spawn and then long jumping out of bounds from there - is possible with just 1 cloud, leaving 2 at the end.
This route - which is later used for GS2 - is barely possible with 2 clouds (even when entering gravity, I have to slow down for a few frames to avoid swinging out into the deathplane). This route is 92 frames (1.53s) faster than the other.
But on the last planet, having 2 clouds would allow for a double cloud long jump route that saves 0.65s over the standard 1-cloud strat.
So overall, the final route - 2 clouds at the start, 1 at the end - was 0.88s faster.
On the last planet, I saved 3 frames by turning the camera so Luigi was moving to the left in its perspective.
For some reason, you get ever so slightly more speed moving left/right to the camera compared to moving away from it, and much more compared to moving towards it. docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
This mechanic is difficult to make useful in other parts of the game, as often times the camera either can't move or it's constantly fighting to get back to being behind Luigi, with its back-and-forth swinging making optimising movement an exhausting task without some kind of script or visualiser that we don't yet have.
Green Star 2 - 19.48 IGT - 1:52:55.11 real-time split (1:03.31 segment)
This is an improvement of 0.5s over my 2020 TAS: youtu.be/QdUV1xkWiuo
Not much to note besides the trick itself catching the edge of gravity right above the star into a cool precise spin-cancel ground pound.
Green Star 1 - 17.91 IGT - 1:53:56.86 real-time split (1:01.75 segment)
This is an improvement of 0.58s over my 2020 TAS: youtu.be/thg0ekOZxfg
On the 2nd cloud long jump to the button, I start walking up and then turning and long jumping before completing the turn. This makes it so Luigi turns around quicker when getting up from the ground pound, saving a few frames.
Despite the wayward zig-zag, the movement on the frozen volcano saved 2 frames over going straight over the higher lip to the left.
#supermariogalaxy2 #toolassistedspeedrun
Green Stars TAS WIP
Star order has no real effect - all three stars have the same start so start position difference doesn't matter.
Green Star 3 - 35.45 IGT - 1:51:51.80 real-time split (1:31.94 segment)
This is an improvement of 1.53s over my 2020 TAS, even without land cancel: youtu.be/L1khyJTw79E
No land cancel here.
This route to the Cloud Flower saved 6 frames over starting with the 2nd green platform, and getting a height boost off the blue platform.
The most interesting part was the route from getting clouds and skipping to the launch star, and how many clouds would be best to have at the end.
The route RTA uses - going back to spawn and then long jumping out of bounds from there - is possible with just 1 cloud, leaving 2 at the end.
This route - which is later used for GS2 - is barely possible with 2 clouds (even when entering gravity, I have to slow down for a few frames to avoid swinging out into the deathplane). This route is 92 frames (1.53s) faster than the other.
But on the last planet, having 2 clouds would allow for a double cloud long jump route that saves 0.65s over the standard 1-cloud strat.
So overall, the final route - 2 clouds at the start, 1 at the end - was 0.88s faster.
On the last planet, I saved 3 frames by turning the camera so Luigi was moving to the left in its perspective.
For some reason, you get ever so slightly more speed moving left/right to the camera compared to moving away from it, and much more compared to moving towards it. docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
This mechanic is difficult to make useful in other parts of the game, as often times the camera either can't move or it's constantly fighting to get back to being behind Luigi, with its back-and-forth swinging making optimising movement an exhausting task without some kind of script or visualiser that we don't yet have.
Green Star 2 - 19.48 IGT - 1:52:55.11 real-time split (1:03.31 segment)
This is an improvement of 0.5s over my 2020 TAS: youtu.be/QdUV1xkWiuo
Not much to note besides the trick itself catching the edge of gravity right above the star into a cool precise spin-cancel ground pound.
Green Star 1 - 17.91 IGT - 1:53:56.86 real-time split (1:01.75 segment)
This is an improvement of 0.58s over my 2020 TAS: youtu.be/thg0ekOZxfg
On the 2nd cloud long jump to the button, I start walking up and then turning and long jumping before completing the turn. This makes it so Luigi turns around quicker when getting up from the ground pound, saving a few frames.
Despite the wayward zig-zag, the movement on the frozen volcano saved 2 frames over going straight over the higher lip to the left.
#supermariogalaxy2 #toolassistedspeedrun