PurpleSun | [TAS] SMG2: Flash Black Green Stars @PurpleSunTAS | Uploaded 3 months ago | Updated 9 minutes ago
Green Stars TAS WIP
Star order would matter due to Paragoomba and Jack O'Goomba cycles, however use of 2P negates the differences. GS1 was still picked first from the pre-2P route.
Green Star 1 - 16.78s IGT - 2:01:53.73 real-time split (1:13.05 segment)
This is an improvement of 2.97s over my 2020 IL TAS, despite cutscenes: youtu.be/WBvi2DMZO9M
Even against the Blimp boost tech explained later, climbing Yoshiless is faster by a couple of seconds.
A megasideflip is a glitch that still isn't quite understood on a technical level, but requires a certain camera type (XZ_PARA) and angle, and then sideflipping and holding a direction perpendicular to facing angle. See more here: docs.google.com/document/d/1a2wWBhFL7hTVEY9zJmtTk5CEbxiib3lim9hSOCkAWQw/edit#heading=h.54goeomx2quh
This megasideflip route is 1s faster than this zip jump triple jump route: twitter.com/PurpleSunSR/status/1801718542540411149
The megasideflip was made even faster by aiming to grab the ledge. Since this is inside the 2D section, and entering a 2D section from the front slowly forces Luigi into the 2D restriction, grabbing the ledge results in a 1-frame climb.
Grabbing Yoshi at the end would only be 0.5s slower than what was done here.
Usernameispassword suggested starbitting the Paragoomba to bounce off it in mid-air. This strat saves 0.37s over the mega-wallkick route done in the 2020 TAS.
Green Star 2 - 31.15s IGT - 2:03:07.98 real-time split (1:14.25 segment)
This is an improvement of 5.18s over my 2020 IL TAS: youtu.be/XJqTklGuRrg
Thanks to the Paragoomba cycles, it is 3 frames faster to bounce-spin off one to the wallkick up to the Jack O'Goomba, rather than the double wallkick GS1 has to settle with (2P can't help GS1's cycle because it needs the Paragoomba to move to the left).
Taking Yoshi at the end of the climb ends up 0.8s faster than going the rest of the way Yoshiless (which would use a zip jump).
The Blimp boost tech involves freezing a Paragoomba so Blimp Yoshi can go through it, and then spinning it to make it solid inside Blimp, causing it to push Blimp out at high speeds (like a proxy in Spyro games). This one was 121 initial y-speed - Blimp's normal is 7 y-speed.
UPDATE: Improved ending by 0.39s here: youtu.be/emYeiQOWsKY
At the end, backwards infinite flutter from the start is 0.5s faster than going over to the crystal for a zip jump.
I slightly angle the flutter to drift off of a straight line to the star in order to be over a void around the middle part.
After accelerating to top speed with fluttering, you eventually lose speed if you're fluttering close to the ground, but maintain it over void or high above ground. This saved a few frames.
I also turned the camera here - moving to the side of the screen is slightly faster than moving towards or away from it. This saved 0.2s. See more here: docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
at 150k rerecords now
#supermariogalaxy2 #toolassistedspeedrun
Green Stars TAS WIP
Star order would matter due to Paragoomba and Jack O'Goomba cycles, however use of 2P negates the differences. GS1 was still picked first from the pre-2P route.
Green Star 1 - 16.78s IGT - 2:01:53.73 real-time split (1:13.05 segment)
This is an improvement of 2.97s over my 2020 IL TAS, despite cutscenes: youtu.be/WBvi2DMZO9M
Even against the Blimp boost tech explained later, climbing Yoshiless is faster by a couple of seconds.
A megasideflip is a glitch that still isn't quite understood on a technical level, but requires a certain camera type (XZ_PARA) and angle, and then sideflipping and holding a direction perpendicular to facing angle. See more here: docs.google.com/document/d/1a2wWBhFL7hTVEY9zJmtTk5CEbxiib3lim9hSOCkAWQw/edit#heading=h.54goeomx2quh
This megasideflip route is 1s faster than this zip jump triple jump route: twitter.com/PurpleSunSR/status/1801718542540411149
The megasideflip was made even faster by aiming to grab the ledge. Since this is inside the 2D section, and entering a 2D section from the front slowly forces Luigi into the 2D restriction, grabbing the ledge results in a 1-frame climb.
Grabbing Yoshi at the end would only be 0.5s slower than what was done here.
Usernameispassword suggested starbitting the Paragoomba to bounce off it in mid-air. This strat saves 0.37s over the mega-wallkick route done in the 2020 TAS.
Green Star 2 - 31.15s IGT - 2:03:07.98 real-time split (1:14.25 segment)
This is an improvement of 5.18s over my 2020 IL TAS: youtu.be/XJqTklGuRrg
Thanks to the Paragoomba cycles, it is 3 frames faster to bounce-spin off one to the wallkick up to the Jack O'Goomba, rather than the double wallkick GS1 has to settle with (2P can't help GS1's cycle because it needs the Paragoomba to move to the left).
Taking Yoshi at the end of the climb ends up 0.8s faster than going the rest of the way Yoshiless (which would use a zip jump).
The Blimp boost tech involves freezing a Paragoomba so Blimp Yoshi can go through it, and then spinning it to make it solid inside Blimp, causing it to push Blimp out at high speeds (like a proxy in Spyro games). This one was 121 initial y-speed - Blimp's normal is 7 y-speed.
UPDATE: Improved ending by 0.39s here: youtu.be/emYeiQOWsKY
At the end, backwards infinite flutter from the start is 0.5s faster than going over to the crystal for a zip jump.
I slightly angle the flutter to drift off of a straight line to the star in order to be over a void around the middle part.
After accelerating to top speed with fluttering, you eventually lose speed if you're fluttering close to the ground, but maintain it over void or high above ground. This saved a few frames.
I also turned the camera here - moving to the side of the screen is slightly faster than moving towards or away from it. This saved 0.2s. See more here: docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
at 150k rerecords now
#supermariogalaxy2 #toolassistedspeedrun