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PurpleSun | [TAS] SMG2: Cosmic Cove GS1 in 20.58s @PurpleSunTAS | Uploaded 2 years ago | Updated 1 hour ago
Green Stars TAS WIP
Yet another improvement, by 4.07s over this one here: youtu.be/YvSP9w-LQcY

20.58s IGT - 38:03.86 real-time split (1:16.51 segment)

Improvement - hard landing launch:
The strangest change from the previous one is that there is no land cancel or any jumping at all at the start. It looks like an ABC run. There's a short history to this.

From what we had understood before (described in this megashorelaunch video by username: youtu.be/bcCLTZ1MykQ?t=103 ), shore launches couldn't maintain a horizontal speed past 32 (the general speed cap) even though they exit at much higher speeds.
However, when making the ABC run (youtu.be/nHFTmux0Ae4), I was able to keep the initial horizontal speed of the launch to go flying across the planet.
As it turns out, this is because of something known in the ABC crew as hard or soft landing state.
Hard landing state is active after any stunned landing (intro fly-in, launch star, big fall) or exiting a pipe. Soft landing state comes from jumping, bouncing, or a small fall.
This state was only known to affect spin knockbacks, where you can only control the movement of knockback if you're in soft landing.
But it looks like it also affects this, as hard landing would get uncapped launches while soft landing capped them to 32, even with the same line-up to the launch.

And this is why there are no jumps, in order to keep hard landing and get the super fast launches (the second launch gets around 100 hspd).

Penguin launch:
There are two known tricks, one getting rebounded off stationary penguins when swimming or shell-riding into them, and another that is based on shore launching where you spin as the 'diving tutorial' penguin rockets up to the surface of water, which causes a huge 'dolphin spin' jump due to the added speed exiting the water: youtu.be/wkZYyZsjYG4

Putting these two together, you can get a launch off a stationary penguin, as spin swimming into it causes clipping which means a lot of speed in 1 frame (swimming in general can do this but spinning is necessary for the launch to work).

An alternative route was getting a huge launch off the 2nd penguin after a slow swim over (1st penguin launch would take just as long), which then lands back in water near the Cheep Cheeps to launch off one straight into the star. This was 2s slower than the double penguin route used.

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Cosmic Cove GS1 in 20.58s @PurpleSunTAS

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