@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] SMG2: Boom Bunker Green Stars @PurpleSunTAS | Uploaded 7 months ago | Updated 1 hour ago
Green Stars TAS WIP
Star order has no real effect - the mine cycles on the 2nd cannon are a little different but not enough to get in the way.

Green Star 2 - 38.08 IGT - 1:55:31.28 real-time split (1:34.42 segment)
This is an improvement of 0.72s over my 2020 TAS: youtu.be/WtCdwYBsCnA

2P freezing the Bullet Bill minimises its big turning circle, as it still turns while frozen, saving 32 frames. The weaving around the coins didn't lose any frames.
I tried to be smart by 2P freezing and spinning the Fizzlet - when hitlag is stacked on the same frame, one of the lags is cancelled. I had hoped the 3-frame spin hitlag would cancel out the 5-frame explosion lag, but it ended up the other way around.

The 2P Boomerang Bro strat saves ~2 seconds. It requires turning the camera to keep 2P on screen - 2P lets go of its target if it goes off-screen.
But having the camera stay side-on for the launch star loses 4 frames as the camera has to move around more in the cutscene, so I move it back in time.

Backflip spin saves 32 frames over running to the cannon.

Green Star 1 - 18.88 IGT - 1:56:33.25 real-time split (1:01.97 segment)
This is an improvement of 1 frame over my 2020 TAS (unreleased).

Buffered crouch acceleration at the start gave enough extra distance to save a frame on spawning the Bullet Bill.

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Boom Bunker Green Stars @PurpleSunTAS

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