PurpleSun | [TAS] SMG2: Cosmic Cove Green Star 1 in 4xA (5xA) presses [Luigi] @PurpleSunTAS | Uploaded 2 years ago | Updated 2 hours ago
Luigi leads some Skeeters to waterfalls and then freezes them for bouncing material in 4 gameplay A presses (plus 1 dialogue A press).
The A presses are to walljump on the ice walls (and the dialogue).
This is an improvement of 1xA, saving the backflip used previously by triple bouncing off a frozen Skeeter to get enough height for only 4 walljumps to be necessary to get to the top.
Could a shore launch or penguin launch work out like this one?: youtu.be/YJITzoG5I0A
Maybe. But the surface of water is so painful to work with in SMG2 that I get too easily frustrated testing it. Skill issue i guess.
Not much to say until the manip, using a lot of shell braking with Z to help out, as well as bumping the Skeeters into each other and using a couple of starbits to stun them.
A spin knockback is just enough to get onto the first frozen Skeeter without kicking it.
I didn't intend to grab and slide down the wall into the triple bounce but it looked funny so I kept it in.
During the walljumps, neutral walljump strain was used to get a little bit more height and keep far enough away from the walls to spin without bonking. This is done by going neutral on the analog stick on the first walljump frame, which allows for more control with straining the jump in different directions.
The huge "jump" out of the ledgegrab was automatically done by the game, no A presses needed, something known as a mega ledgegrab.
#SuperMarioGalaxy2 #AButtonChallenge
Luigi leads some Skeeters to waterfalls and then freezes them for bouncing material in 4 gameplay A presses (plus 1 dialogue A press).
The A presses are to walljump on the ice walls (and the dialogue).
This is an improvement of 1xA, saving the backflip used previously by triple bouncing off a frozen Skeeter to get enough height for only 4 walljumps to be necessary to get to the top.
Could a shore launch or penguin launch work out like this one?: youtu.be/YJITzoG5I0A
Maybe. But the surface of water is so painful to work with in SMG2 that I get too easily frustrated testing it. Skill issue i guess.
Not much to say until the manip, using a lot of shell braking with Z to help out, as well as bumping the Skeeters into each other and using a couple of starbits to stun them.
A spin knockback is just enough to get onto the first frozen Skeeter without kicking it.
I didn't intend to grab and slide down the wall into the triple bounce but it looked funny so I kept it in.
During the walljumps, neutral walljump strain was used to get a little bit more height and keep far enough away from the walls to spin without bonking. This is done by going neutral on the analog stick on the first walljump frame, which allows for more control with straining the jump in different directions.
The huge "jump" out of the ledgegrab was automatically done by the game, no A presses needed, something known as a mega ledgegrab.
#SuperMarioGalaxy2 #AButtonChallenge