[ABC TAS] SMG2: Clockwork Ruins 1 in 1xA (4xA) presses @PurpleSunTAS
[ABC TAS] SMG2: Clockwork Ruins 1 in 1xA (4xA) presses  @PurpleSunTAS
Uploaded June 2022 | Updated September 2026, 1 week ago
Mario has adventure time for an adventure time for in 1 A press (4 including dialogue).

The A press is required to long jump across the gap between the spikes and the walljump wheels.

A lot of this is messing around waiting for cycles. I waited bouncing on the pumpkin goomba on the second planet because, while I would have made the second safe zone in time, I wouldn't have made the next cycle in time to save any time (for adventure).

The Luma takes up 3 dialogue A presses. There is a theory to save 2xA here by using a Goomba to push Mario out of the Luma's trigger area while pressing A, which should get a textbox skip, but it hasn't been successful yet.

A theory to save the final gameplay A press is to get slope displacement off a moving wheel at the start of the final planet, and then, before it disappears, grab a wall to either get displaced upwards to the top or sideways to the walljump wheels.

Mario can let go of poles by shaking the controller.

P.S. thanks for 1k subs!

#supermariogalaxy2 #AButtonChallenge
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PurpleSun |

[ABC TAS] SMG2: Clockwork Ruins 1 in 1xA (4xA) presses

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