[TAS] SMG2: Sky Station GS2 full game route in 3xA @PurpleSunTAS
[TAS] SMG2: Sky Station GS2 full game route in 3xA  @PurpleSunTAS
Uploaded July 2020 | Updated September 2026, 1 week ago
This focuses on overall A presses instead of just gameplay, using 2 jumps and a cutscene skip that are unnecessary to complete the level but are done to avoid dialogue.

The cutscene skip and backflip avoid the Luma at the start who has 3 textboxes, so this combination is a profit (or loss?) of 1xA.
I then perform an Odme textbox skip, where I land inside the second Luma's cutscene trigger and then get pushed out of it by the edge of the ledge while holding neutral, which sets up the cutscene but doesn't actually start it, and then I press A (as seen with the jump) which seems to press an invisible textbox that triggers the Luma's transformation. I guess this could count as a dialogue press? But it's done in gameplay. This is also a profit of 1xA.
So overall, this goes down from 5xA (0x gameplay) to 3xA (2x gameplay).

As for the rest of it, I hold that last A press to see what kind of fun I can have with a bit of extra spin height.
To bounce on the Octogoomba, I use Annoying's tech of a spin knockback cancel - hugging the wall, holding Z and spinning which gets the benefit of a knockback without keeping the spin - so I get the height to bounce but don't hit it with a spin.
Running up the slope is something Nim found, as the camera's distance from a slope affects its slipperiness somehow: youtu.be/7gjMQlb7KZY
LUMA BOUNCE STAR GRAB POG

#SuperMarioGalaxy2 #AButtonChallenge
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[TAS] SMG2: Sky Station GS2 "full game route" in 3xA

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