PurpleSun | [TAS] Super Mario Galaxy 2: Beat Block Green Star 2 in 22.16s @PurpleSunTAS | Uploaded 4 years ago | Updated 2 hours ago
Luigi eeeeeyahs to the beat to collect a Green Star in 22.16 seconds [IGT, 1330 frames]
I started on Green Star 1 as I was testing both stars for cutscene effects. Haven't actually done a cutscene run with either yet, so I'll update this with results later.
This isn't fully optimised, but it's certainly fast. At the start, there's a good use of a short spin that doesn't lose too much speed so that the next long jump can happen earlier than normal.
I did have to slow the penultimate long jump on the green block cycle at 00:25 to be able to land for the last long jump in that section.
The second long jump up the steps was a frame-perfect long jump on the very edge, which let me conserve running speed when I landed, which was useful in getting a faster line-up to long jump to the corner of the last green block.
I landed awkwardly on this, which caused Luigi's backflip to be stuck in a walking pose.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun
Luigi eeeeeyahs to the beat to collect a Green Star in 22.16 seconds [IGT, 1330 frames]
I started on Green Star 1 as I was testing both stars for cutscene effects. Haven't actually done a cutscene run with either yet, so I'll update this with results later.
This isn't fully optimised, but it's certainly fast. At the start, there's a good use of a short spin that doesn't lose too much speed so that the next long jump can happen earlier than normal.
I did have to slow the penultimate long jump on the green block cycle at 00:25 to be able to land for the last long jump in that section.
The second long jump up the steps was a frame-perfect long jump on the very edge, which let me conserve running speed when I landed, which was useful in getting a faster line-up to long jump to the corner of the last green block.
I landed awkwardly on this, which caused Luigi's backflip to be stuck in a walking pose.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun