[TAS] Super Mario Galaxy 2: Tall Trunk Green Star 1 in 10.35s @PurpleSunTAS
[TAS] Super Mario Galaxy 2: Tall Trunk Green Star 1 in 10.35s  @PurpleSunTAS
Uploaded September 2020 | Updated September 2026, 2 weeks ago
Luigi keeps kicking a tree to collect a Green Star in 10.35 seconds [IGT, 621 frames].
UPDATE: This has been improved to an 8.83: youtu.be/qshjDR8ch4M

At the start, I jump backwards off the tree stump to get in the position to pull off a tilted triple jump. While uploading this, I found that I could've easily saved 9 frames by just changing the angle of the jump so I didn't have to jump as high to get over the edge, but oh well, add that improvement to the full game run.

The tilted triple jump lands on the planet's hard curve in such a way that Luigi keeps the gravitational tilt of the rounded half while running onto the flat half, so he's almost running on his head. This causes a jump to go much higher than normal, and this triple jump spin wallkick spin can reach a high ledge.
This saves ~3s over triple jumping straight to the lower ledge on the left and getting to the higher ledge from there, and saves ~3.5s over the IL route that gets on the lower ledge and long jumps around the left side.

Almost every wallkick in this used neutral frame wallkick strain; if you go neutral on the joystick for even just a single frame after wallkicking, you can get significantly harder strain which can help go further sideways or backwards.

The following backflip was aimed sideways so that I could hold up and get lots of strain to make the angle of the wallkick much more sideways than normal.
I changed angle when landing to be flush with the tree when backflipping, since I didn't want to strain very hard for an angled wallkick here (but I did still go for a soft strain to avoid spinbonking against the ledge above).
On the last ledge, I performed a Z sideflip - before landing on the last ledge, I held up slanting left (opposite the facing angle), pressed and held Z (above the floor so it didn't do a ground pound) and then pressed A. A sideflip here was better than a backflip as it jumps 1 frame earlier.

This tilted triple jump route is ~0.6s slower than the IL route for Green Star 2 and the regular star.
Interestingly, it is a little bit faster to do GS2 first in a full game run, because the angle you land in after the cutscenes is really bad for setting up the tilted triple jump for GS1 - it's the complete opposite angle to the optimal backwards jump.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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PurpleSun |

[TAS] Super Mario Galaxy 2: Tall Trunk Green Star 1 in 10.35s

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