[TAS] SMG2: Freezy Flake GS2 in 37.95s @PurpleSunTAS
[TAS] SMG2: Freezy Flake GS2 in 37.95s  @PurpleSunTAS
Uploaded February 2023 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP

37.95s IGT - 60:59.31 real-time split (1:34.05 segment)

Freezy GS1/2 were two of the few stars I hadn't tested prior to starting this TAS, as star order didn't seem like it'd matter (more about that later).

The first launch star is a balance of optimisation for the earliest statue break (not waiting so long for the launch star to activate) while still being able to get to the launch star on its first active frame.
While other routes looked cooler (e.g. getting turned backwards in mid-air to have more speed), the fastest by 29 frames was how RTA runners do it (used Pottoww's IL as a blueprint: youtu.be/QWP7saYcBaw?t=10).

An instawalk from the launch star is common here, but interestingly, entering the launch star while turning ends up getting landstun, and entering while standing completely still gets faster and earlier acceleration.

1-flower cycle was attempted but failed (youtu.be/6GEkxIaaQ-k), missing out by around 0.6s.
With certain movement, conical slopes (e.g. the mountain, some crystals) can cause some very buggy fast slides for a frame or two, leading to glitchy slope jumps.
The consequence of slope jumps being patched in SMG2 is that they now stay at a constant speed and trajectory.
It is difficult to control the trajectory, and the jump in the 1-flower attempt has a much more wayward and slow setup after getting the 2nd flower.

As with the Tall Trunk slide, you don't lose any time with whatever movement you do provided you don't jump a lot.
However, exiting the tunnel without jumping is a little slower and doesn't let you spin/throw fireballs. Also, the gravity you leave the tunnel at will have an affect on your angle, sometimes changing angle mid-air.

Backwards exit with a mid-air fireball was 35 frames faster than the RTA method: forward exit, jumping on the lower brick block and fireballing around the corner.

Star order almost mattered at the end. The fastest regular route (by 6 frames) was to long jump onto the flying ? block, and its cycle changes with cutscene skips.
But another glitchy slope jump was found on the Goomba statue, getting a 67hspd jump that barely misses the lava geyser. Unfortunately this kind of jump couldn't make it onto safe ground, but the lava boost and movement on the sloped boundary was 20 frames faster than holding it back onto the ice platform and long jumping.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Freezy Flake GS2 in 37.95s

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