PurpleSun | [TAS] SMG2: Flip-Swap GS1 in 5.96s @PurpleSunTAS | Uploaded 7 months ago | Updated 2 minutes ago
Luigi hyperjumps eastward into a Green star in 5.96 seconds [IGT, 358 frames].
-2 over my 2022 TAS: youtu.be/RikJY-wwPDk
@Joselle_Astrid really had everything figured out long ago, and her research pops back up every now and then, and something within it is then realised for optimisation.
This time it's that aerial movement is ever so slightly faster when going east or west (side-facing the camera) compared to north/south (away from or towards the camera respectively). docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
This helps both in getting a slightly further long jump and single jump so they can be done earlier, and in a faster flip panel long jump, overall saving 6 frames (note: a smaller bit of improvement may have also been from a better understanding of gaining height from flip panel jumps).
As the camera is so free in this level, it's much easier to get the potential out of the east/west gain, but a lot of levels would have trouble due to either limited movement or forcing itself back to the over-the-shoulder perspective - we don't have SM64's luxury of knowing if we're keeping straight while the camera moves, so it's harder to get the benefits.
#supermariogalaxy2 #toolassistedspeedrun
Luigi hyperjumps eastward into a Green star in 5.96 seconds [IGT, 358 frames].
-2 over my 2022 TAS: youtu.be/RikJY-wwPDk
@Joselle_Astrid really had everything figured out long ago, and her research pops back up every now and then, and something within it is then realised for optimisation.
This time it's that aerial movement is ever so slightly faster when going east or west (side-facing the camera) compared to north/south (away from or towards the camera respectively). docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
This helps both in getting a slightly further long jump and single jump so they can be done earlier, and in a faster flip panel long jump, overall saving 6 frames (note: a smaller bit of improvement may have also been from a better understanding of gaining height from flip panel jumps).
As the camera is so free in this level, it's much easier to get the potential out of the east/west gain, but a lot of levels would have trouble due to either limited movement or forcing itself back to the over-the-shoulder perspective - we don't have SM64's luxury of knowing if we're keeping straight while the camera moves, so it's harder to get the benefits.
#supermariogalaxy2 #toolassistedspeedrun