PurpleSun | [TAS] SMG2: Sweet Mystery Green Stars @PurpleSunTAS | Uploaded 1 year ago | Updated 3 minutes ago
Green Stars TAS WIP
Star order matters a very little bit due to the Choppah cycles explained more below. GS1 first is 1 frame faster.
Green Star 1 - 7.30 IGT - 1:18:04.36 real-time split (1:02.70 segment)
Even with cutscenes, this is a 1f IGT improvement over my 2021 TAS (uses Mario as his acceleration is better): youtu.be/xrkFOBb8Qe4
2P egg break is tied fastest with a backwards double jump that spins at the end.
I had to delay jumping and fluttering on Yoshi because of a cooldown on spinning. Backwards fluttering stays at the same speed after a short time (the third flutter in this TAS).
The flutter acceleration - and subsequent speed (about 29 horizontal speed) - gained from the spin makes this strat a few frames faster than fluttering as early as possible.
Bouncing off the berry (possible by having Yoshi stick its tongue out with B) is a strat I lifted from Jerome's GS2 IL: youtu.be/Yz8QEhgTgY8
Bouncing gets a burst of speed and brings flutters straight to the cap of 32hspd.
It caps at 32hspd when ascending (y speed above 0) but can go a little higher when descending. The burst of speed is maximised by keeping a flutter through bouncing, as this makes Yoshi 'fall' earlier, being able to get up to 38hspd rather than the 34 when actually bouncing.
The bounce saved 0.2s.
An extra frame was saved thanks to the Choppah, which is where star order came in. With cutscene cycles it ends up right next to the berry, and with a 2P freeze I brushed by it so it nudged Yoshi's trajectory more towards the star. This saved having to strain harder during the flutters, which would have lowered the burst of speed.
Dismounting gets another burst of speed including a mini-warp of about 67spd.
Green Star 2 - 11.20 IGT - 1:18:58.55 real-time split (54.19s segment)
Backwards jump with a spin at the end was fastest egg break by 9 frames.
Same things apply as above with the spin-start flutter and berry flutter-bouncing.
Eventually the burst of speed runs out and there isn't much bonus falling speed when going (mostly) backwards, so I go for height-optimal flutters near the end to be able to dismount as early as possible.
#supermariogalaxy2 #toolassistedspeedrun
Green Stars TAS WIP
Star order matters a very little bit due to the Choppah cycles explained more below. GS1 first is 1 frame faster.
Green Star 1 - 7.30 IGT - 1:18:04.36 real-time split (1:02.70 segment)
Even with cutscenes, this is a 1f IGT improvement over my 2021 TAS (uses Mario as his acceleration is better): youtu.be/xrkFOBb8Qe4
2P egg break is tied fastest with a backwards double jump that spins at the end.
I had to delay jumping and fluttering on Yoshi because of a cooldown on spinning. Backwards fluttering stays at the same speed after a short time (the third flutter in this TAS).
The flutter acceleration - and subsequent speed (about 29 horizontal speed) - gained from the spin makes this strat a few frames faster than fluttering as early as possible.
Bouncing off the berry (possible by having Yoshi stick its tongue out with B) is a strat I lifted from Jerome's GS2 IL: youtu.be/Yz8QEhgTgY8
Bouncing gets a burst of speed and brings flutters straight to the cap of 32hspd.
It caps at 32hspd when ascending (y speed above 0) but can go a little higher when descending. The burst of speed is maximised by keeping a flutter through bouncing, as this makes Yoshi 'fall' earlier, being able to get up to 38hspd rather than the 34 when actually bouncing.
The bounce saved 0.2s.
An extra frame was saved thanks to the Choppah, which is where star order came in. With cutscene cycles it ends up right next to the berry, and with a 2P freeze I brushed by it so it nudged Yoshi's trajectory more towards the star. This saved having to strain harder during the flutters, which would have lowered the burst of speed.
Dismounting gets another burst of speed including a mini-warp of about 67spd.
Green Star 2 - 11.20 IGT - 1:18:58.55 real-time split (54.19s segment)
Backwards jump with a spin at the end was fastest egg break by 9 frames.
Same things apply as above with the spin-start flutter and berry flutter-bouncing.
Eventually the burst of speed runs out and there isn't much bonus falling speed when going (mostly) backwards, so I go for height-optimal flutters near the end to be able to dismount as early as possible.
#supermariogalaxy2 #toolassistedspeedrun