[TAS] SMG2: Spin-Dig Green Stars @PurpleSunTAS
[TAS] SMG2: Spin-Dig Green Stars  @PurpleSunTAS
Uploaded April 2022 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP

Star order has no time difference; the yellow platforms on the 3rd planet might be slightly different but are easily manipulated using the camera.

Green Star 2 - 37.75 IGT - 11:19.80 real-time split (1:34.12 segment)
Crouching next to the orange pole when running towards the edge causes a strangely fast slide for 1 frame. Jumping from this into a double jump-triple jump saved 0.6s over a regular triple jump.
The triple jump sequence also had small adjustments to get the tilt right for the triple jump to curve over the edge and land directly into the Luma's talking area.
Camera turn saved 1 frame of cutscene time.
Drill clip from underneath is an IL strat that saves 1.16s over topside.
The yellow platforms are manipulated with a camera turn so that Luigi lands on the middle ones while they spawn. Their collision moves upwards as they spawn, adding momentum to a backflip to save 10 frames.

Green Star 1 - 15.81 IGT - 12:19.23 real-time split (59.43 segment)
Unlike in GS2, the digger is on a good cycle, so the faster starting movement is a backwards slope jump (which also gets unusually fast speed for a couple of frames) into a bounce and spin; the slope speed is somehow conserved so landing on the sloped edge of the Luma's platform causes an immediate fast slide.
P2 is used on the digger, and then also to spin the Luma. This prevents Luigi's spin from making the Luma dizzy which would make it take longer to be able to talk. This saved 8 frames, with the whole digger strat saving 0.32s over the strat used on GS2.

Green Star 3 - 21.38 IGT - 13:36.08 real-time split (1:16.85 segment)
Vine RNG is so bad. Different timing on Piranha kill and even seemingly different timing grabbing the vine has an affect on the speed of its growth.
Luigi's speed on the vine is dependant on how fast it grows; this is why it's faster to not get the earliest Piranha kill, so Luigi is on the vine as it's still growing. His speed is also affected by the rate (and possibly even strength) of spin inputs - holding off on shaking for a couple of frames ended up saving a couple of frames.
In the last section, neutral walljump strain was used to get to the star a little bit earlier.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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[TAS] SMG2: Spin-Dig Green Stars

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