PurpleSun | [TAS] SMG2: Flip-Swap Comet in 0xA [Mario] @PurpleSunTAS | Uploaded 3 years ago | Updated 1 minute ago
Purple Coin Flip 'n' Sprint without pressing A.
This saves 1xA over the previous count, avoiding jumping into the star by using flip panel displacement to reach the star.
Most of this route and these tricks come from Moosh's 1xA TAS: youtu.be/_wF89JD2zqU
The flip panel flings in particular were something I looked to implement, they're just so cool.
Also in this run are spin cancel skids, which are skids that cancel the spin animation but carry spin properties, so flip panels still activate.
As a brief explanation, flip panel displacement happens by sliding off a panel (before it reaches the top), storing momentum and a 'link' to the panel, and then spinning to activate the panel and grabbing a wall while it is moving. The wallgrab releases the stored momentum, while the movement of the stored panel vertically displaces Mario.
I first saw flip panel displacement from LancerDeltarune; random people on Twitter have said they found it many years ago but I can't properly credit that as a source: clips.twitch.tv/ScaryTacitWitchPanicBasket
P2 is hanging out ready for BillyWAR and Moosh's World 1 project. I couldn't use P2 to get purple coins as I would have to let go of A, so then I'd have to press A again for P2 to be useful again. I could've used P2 to freeze the electric fields (it would have let go automatically when off-screen) but I wasn't too bothered about that.
It's just a theory but the ledgegrab on the panel at the end seemed to reset stored displacement so I was able to store it from the slide afterwards.
This idea came about because I had tried many times to get displacement from sliding off the panel with no result. I even slope jumped off the panel, which is a sure-fire way to get displacement, but that didn't work.
I tried going back through the run to find out if anything I did would affect how displacement was stored, savestating from certain points and then jumping through the level.
I couldn't pinpoint anything, but found that none of the slides I had done through the run seemed to affect displacement at the end, and also weren't what was stopping it from happening the first time around.
I eventually gave up on that research and just messed around at the end.
I got the sliding ledgegrab (with the weird tilted walk after climbing) and decided to try to activate displacement with a sliver of hope, and got a tiny upwarp. And then I found I could get displacement from a slide-off. Just because of a sliding ledgegrab?
It's bizarre and I'm definitely missing something but, hey, it worked in the end so whatever.
#SuperMarioGalaxy2 #AButtonChallenge
Purple Coin Flip 'n' Sprint without pressing A.
This saves 1xA over the previous count, avoiding jumping into the star by using flip panel displacement to reach the star.
Most of this route and these tricks come from Moosh's 1xA TAS: youtu.be/_wF89JD2zqU
The flip panel flings in particular were something I looked to implement, they're just so cool.
Also in this run are spin cancel skids, which are skids that cancel the spin animation but carry spin properties, so flip panels still activate.
As a brief explanation, flip panel displacement happens by sliding off a panel (before it reaches the top), storing momentum and a 'link' to the panel, and then spinning to activate the panel and grabbing a wall while it is moving. The wallgrab releases the stored momentum, while the movement of the stored panel vertically displaces Mario.
I first saw flip panel displacement from LancerDeltarune; random people on Twitter have said they found it many years ago but I can't properly credit that as a source: clips.twitch.tv/ScaryTacitWitchPanicBasket
P2 is hanging out ready for BillyWAR and Moosh's World 1 project. I couldn't use P2 to get purple coins as I would have to let go of A, so then I'd have to press A again for P2 to be useful again. I could've used P2 to freeze the electric fields (it would have let go automatically when off-screen) but I wasn't too bothered about that.
It's just a theory but the ledgegrab on the panel at the end seemed to reset stored displacement so I was able to store it from the slide afterwards.
This idea came about because I had tried many times to get displacement from sliding off the panel with no result. I even slope jumped off the panel, which is a sure-fire way to get displacement, but that didn't work.
I tried going back through the run to find out if anything I did would affect how displacement was stored, savestating from certain points and then jumping through the level.
I couldn't pinpoint anything, but found that none of the slides I had done through the run seemed to affect displacement at the end, and also weren't what was stopping it from happening the first time around.
I eventually gave up on that research and just messed around at the end.
I got the sliding ledgegrab (with the weird tilted walk after climbing) and decided to try to activate displacement with a sliver of hope, and got a tiny upwarp. And then I found I could get displacement from a slide-off. Just because of a sliding ledgegrab?
It's bizarre and I'm definitely missing something but, hey, it worked in the end so whatever.
#SuperMarioGalaxy2 #AButtonChallenge