PurpleSun | [TAS] SMG2: Bowser's Lava Lair Green Stars @PurpleSunTAS | Uploaded 1 year ago | Updated 2 hours ago
Green Stars TAS WIP
Star order matters due to the Flomp (flippers) cycles for lava boosts and the Mattermouth (Dry Bones head) cycles for GS2.
GS1 first is faster.
Green Star 1 - 35.18 IGT - 46:46.73 real-time split (1:31.05 segment)
Despite not having running speed out of the ground pound, the squeezed backflip from the Magikoopa saved 15 frames.
Due to the shape and gravity of the long planet, long jumping early ends up getting lower hspd and a lot of airtime with it too - running to the edge and long jumping saved 3 frames because of better gravity.
The big strat is the lava boost. There's a small lava wall in the darker jaggedy lava starting the Whomp section, and hitting the wall causes a horizontal boost which doesn't stop accelerating, and this state is conserved (although speed is always cut down) when hitting lava again, and also with the little bounce on normal ground.
Hitting the rock at a certain point causes a fall state with 0 speed, which, like falling off in neutral (as shown here by Joselle: youtu.be/W28X4lLB2nY), allows Luigi to briefly run across lava.
From this, a single jump and slide down the rock was 1 frame faster than running around and long jumping.
Also, due to this Greens run having a file with 9999 coins, there is no textbox at the end.
Green Star 2 - 46.70 IGT - 48:16.53 real-time split (1:29.80 segment)
With the 2nd Flomp out of the way, and P2 breaking the question block, the lava boost strat can make it out to the rock named finger and bounce to the Luma's steps.
Attempts to skip the gate were either too slow (using the well-known strat with jumping up the front of the gate and over) or didn't work with everything I tried (hyper slope jump off a falling Whomp couldn't get angled right).
Glitchy slope jump off the crashed meteor saved 3 frames. Going directly forwards would get the glitchy speed, but jumping would immediately stop to 0, whereas jumping further off the side kept all the speed, although it goes off to the opposite side too.
#supermariogalaxy2 #toolassistedspeedrun
Green Stars TAS WIP
Star order matters due to the Flomp (flippers) cycles for lava boosts and the Mattermouth (Dry Bones head) cycles for GS2.
GS1 first is faster.
Green Star 1 - 35.18 IGT - 46:46.73 real-time split (1:31.05 segment)
Despite not having running speed out of the ground pound, the squeezed backflip from the Magikoopa saved 15 frames.
Due to the shape and gravity of the long planet, long jumping early ends up getting lower hspd and a lot of airtime with it too - running to the edge and long jumping saved 3 frames because of better gravity.
The big strat is the lava boost. There's a small lava wall in the darker jaggedy lava starting the Whomp section, and hitting the wall causes a horizontal boost which doesn't stop accelerating, and this state is conserved (although speed is always cut down) when hitting lava again, and also with the little bounce on normal ground.
Hitting the rock at a certain point causes a fall state with 0 speed, which, like falling off in neutral (as shown here by Joselle: youtu.be/W28X4lLB2nY), allows Luigi to briefly run across lava.
From this, a single jump and slide down the rock was 1 frame faster than running around and long jumping.
Also, due to this Greens run having a file with 9999 coins, there is no textbox at the end.
Green Star 2 - 46.70 IGT - 48:16.53 real-time split (1:29.80 segment)
With the 2nd Flomp out of the way, and P2 breaking the question block, the lava boost strat can make it out to the rock named finger and bounce to the Luma's steps.
Attempts to skip the gate were either too slow (using the well-known strat with jumping up the front of the gate and over) or didn't work with everything I tried (hyper slope jump off a falling Whomp couldn't get angled right).
Glitchy slope jump off the crashed meteor saved 3 frames. Going directly forwards would get the glitchy speed, but jumping would immediately stop to 0, whereas jumping further off the side kept all the speed, although it goes off to the opposite side too.
#supermariogalaxy2 #toolassistedspeedrun