PurpleSun | [ABC TAS] SMG1: Melty Molten 2 in 0.5x A presses (Luigi) @PurpleSunTAS | Uploaded 8 months ago | Updated 1 hour ago
Luigi gets through the meteor storm in 0.5 A presses.
The half A press only counts for the level itself, essentially noting that the A press for selecting the star should be held throughout the whole level.
It's required for a higher spin to get the star.
On the Thwomp planet, it's possible to get clipped into the floor. By getting under the edge of a Thwomp as it comes down, Luigi will sidewarp (pushed with a lot of speed in 1 frame) instead of getting crushed.
This sidewarp clips thanks to the cornered floor; running from the top side of the corner means Luigi's tilt doesn't update to the diagonal floor the Thwomp crushes, so instead of going up-right, the sidewarp goes straight right and through the corner.
This was found by Annoying (A Good Duck) who discovered a consistent clip if you die and then hold left on the respawn: youtube.com/watch?v=-nGMh75Dhrg
It's necessary to get the clip facing left in order to get the faster backwards acceleration to get past the big block.
Afterwards, a simple backwards spin knockback got up the small block.
The Life Mushroom isn't necessary - I got that to try a star grab strat using lava boosts.
During the chip section, I did edge grinding to save frames, running along the edge to start falling off but being able to stay on, using precise angles to stay in the 'fall off' (+ ratio) state - this has a slightly faster speed than running.
The really slow grinding... that's definitely RNG manipulation. Trust me, bros.
At the end of the Bullet Bill planet, I entered the launch star while falling off a ledge to get displacement, leading to sliding along the floor and bonking on the next planet which saves some time.
While I avoided coins for most of the ball section, I couldn't find a way to get to the final platform while avoiding the coin ring - it was either too steep an angle or too little speed turning to roll onto the lava platform.
The star grab should not have worked. The weakspin (little twirls after spinning) was frame-perfect. Hitboxes really are crazy. (Sorry for no real technical explanation besides weakspins having a little extended hitbox and star hitboxes being so random).
ty Xander for encode
#supermariogalaxy #abuttonchallenge
Luigi gets through the meteor storm in 0.5 A presses.
The half A press only counts for the level itself, essentially noting that the A press for selecting the star should be held throughout the whole level.
It's required for a higher spin to get the star.
On the Thwomp planet, it's possible to get clipped into the floor. By getting under the edge of a Thwomp as it comes down, Luigi will sidewarp (pushed with a lot of speed in 1 frame) instead of getting crushed.
This sidewarp clips thanks to the cornered floor; running from the top side of the corner means Luigi's tilt doesn't update to the diagonal floor the Thwomp crushes, so instead of going up-right, the sidewarp goes straight right and through the corner.
This was found by Annoying (A Good Duck) who discovered a consistent clip if you die and then hold left on the respawn: youtube.com/watch?v=-nGMh75Dhrg
It's necessary to get the clip facing left in order to get the faster backwards acceleration to get past the big block.
Afterwards, a simple backwards spin knockback got up the small block.
The Life Mushroom isn't necessary - I got that to try a star grab strat using lava boosts.
During the chip section, I did edge grinding to save frames, running along the edge to start falling off but being able to stay on, using precise angles to stay in the 'fall off' (+ ratio) state - this has a slightly faster speed than running.
The really slow grinding... that's definitely RNG manipulation. Trust me, bros.
At the end of the Bullet Bill planet, I entered the launch star while falling off a ledge to get displacement, leading to sliding along the floor and bonking on the next planet which saves some time.
While I avoided coins for most of the ball section, I couldn't find a way to get to the final platform while avoiding the coin ring - it was either too steep an angle or too little speed turning to roll onto the lava platform.
The star grab should not have worked. The weakspin (little twirls after spinning) was frame-perfect. Hitboxes really are crazy. (Sorry for no real technical explanation besides weakspins having a little extended hitbox and star hitboxes being so random).
ty Xander for encode
#supermariogalaxy #abuttonchallenge