[TAS] SMG2: Cloudy Court Green Stars @PurpleSunTAS
[TAS] SMG2: Cloudy Court Green Stars  @PurpleSunTAS
Uploaded December 2022 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP
Star order matters a bit here, as the land cancel affects the different starting routes, but is no different between GS3 and GS2 (once getting to their proper split at the drums), but 8 frames slower in GS1.

Green Star 3 - 48.73 IGT - 54:20.85 real-time split (1:44.65 segment)

2.43s saved over a rough 2020 TAS

While the starting route is a little later bouncing on the first drum than the route used in GS2, it makes up for it with the backwards facing bounces going further to the right to make the big skip a little faster.

This version of the skip is 1.1s faster than the IL route starting cloud long jumps from the cymbal.
An alternative version that starts with a cloud sideflip was only 2 frames slower.

From the sloped tower in the 2D section, I landed on the very edge where Luigi would long jump off a slightly lower floor and get a low long jump.
The effect of this compared to a normal long jump then carries on through the rest of the star making for different jumps up the crusher. Overall, the route saved 4 frames.

Green Star 2 - 18.65 IGT - 55:22.83 split (1:01.98 segment)

0.45s saved over my 2020 TAS: youtu.be/_K_sa1GU4DY

As explained above, this starting route bounces on the first drum a little earlier, but is faster here.

Frame-perfect cloud spin cancels and long jumps get a much higher boost than most mid-air cloud ljs (about 23-24 initial yspd compared to anywhere between 13 and 18 - and those 18spd jumps have to be very delayed).
They're enough to start jumping from almost under the last drum, and save 1 second over a single cloud lj from the cymbal.

Green Star 1 - 5.35 IGT - 56:11.51 split (48.68 segment)

2f saved over my 2020 TAS: youtu.be/55cF7iXMaFA

Landing in neutral after the first cloud spin cancel conserved a little bit of speed, enough to be able to instantly long jump. However, much more height and a better angle was gained in the long jump by delaying it a few frames.

Originally I had two routes tied at 5.36 - one was the 2020 route (lj + 2 cloud sideflips), another was instant backflip + backwards single jump + cloud sideflip.
However, @EpicRandomGamingChannel (Xander) then challenged me to untie one of those routes, helping me out in VC.
We ultimately found a slightly better 2020 route by doing an instant backflip from the long jump - this has less y speed but more horizontal speed than the first sideflip (which goes away from the star), and this meant an earlier cloud sideflip (that goes toward the star) could get under the star to hit it at a low weirdly extended point and save the frame.

#supermariogalaxy2 #toolassistedspeedrun
[TAS] SMG2: Cloudy Court Green Stars[TAS] Super Mario Galaxy 2: Flash Black Green Star 2 in 36.33s[TAS] SMG2: Cosmic Cove GS1 in 20.58s[TAS] SMG2: Boom Bunker Green Stars[TAS] SMG: Honeyhive Cosmic Mario Race: High Score - 8 Coins[TAS] Super Mario Galaxy 2: Beat Block Green Star 1 in 12.90s[TAS] SMG2: Clockwork Ruins Green Star 3 in 1:24.51[TAS] SMG2: Supermassive Green Stars[TAS] Super Mario Galaxy: Gusty Garden Comet in 1:05.88[TAS] Super Mario Galaxy 2: Cloudy Court Green Star 2 in 19.10s[TAS] SMG2: Boss Blitz Green Stars[TAS] SMG2: Boo Moon 1 in 0.5xA presses [Mario]
PurpleSun |

[TAS] SMG2: Cloudy Court Green Stars

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER