[TAS] SMG2: Boss Blitz Green Stars @PurpleSunTAS
[TAS] SMG2: Boss Blitz Green Stars  @PurpleSunTAS
Uploaded August 2026 | Updated September 2026, 1 week ago
Green Stars TAS WIP
Star order matters because of a particular randomness to Major Burrows; he will do his first pop-out at random times depending on the frame you land on his planet. Because of this randomness, it is faster to do GS2 without cutscenes by 8 frames.


Green Star 1 - 33.51 IGT - 2:32:11.43 real-time split (1:28.87 segment)
This is an improvement of 6.4s over Sheep's 2025 TAS: youtu.be/ptBmO39vBek
Sheep's two main tricks of the Egg zip jump and P2 Kaliente strats (which was a strat from Galaxy 1) were major improvements on my first TASes.

I saved only a handful of frames on Egg skip by getting more speed out of the zip jump (80 vs Sheep's 74).

The next handful of frames come in the first Kaliente strat:
- hitting both coconuts at the same time minimises hitlag, saving 5 frames
- more frames (not sure how many) were saved by hitting the coconuts lower to the ground, as this makes their curved trajectory more shallow, hitting Kaliente earlier.
Perhaps one more frame could be saved if it is possible to hit them BOTH with a straight trajectory rather than curved - it's easy to get one straight as seen in my first TAS, but not both.

The bulk of timesave, however, comes from the second Kaliente strat: as I found in my first TAS, it's a couple of seconds faster to start going backwards to where the launch star spawns than it is to hit Kaliente as quickly as possible.
Unfortunately, it's slower to try to combine coconut hits to save on hitlag, what matters is how early Kaliente does the last deflection, and in what direction (letting the other coconut be last would have sent it too far left).

The small zip jump off the tree root saved a few frames.


Green Star 2 - 1:09.63 IGT - 2:34:04.00 real-time split (1:52.57 segment)
This is an improvement of 29.57s over my 2020 TAS: youtu.be/4XGkl4_N0Gk

Again, the main improvements are Sheep's strats. [I will add how much timesave here someday].

Interesting thing to note with the Burrows randomness - I delayed Kaliente's launch star for 1 frame so that Burrows would pop out 26 frames earlier. Literally 0.43s saved just by being 0.02s slower.

The Burrows fight and launch star movement are the same as before.

I saved 4 frames getting to Bouldergeist by using Xander's trick of buffered crouch accel, holding Z when in landstun and letting go on the first frame of walking so Luigi uncrouches and gets higher initial speed.
As Mario, this is enough to long jump 1f earlier, but as Luigi it doesn't. It does get a little more distance, though, so I could get the second long jump earlier to get over the fence into the fight.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Boss Blitz Green Stars

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