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PurpleSun | [TAS] SMG2: Boo Moon Green Stars @PurpleSunTAS | Uploaded 1 year ago | Updated 2 hours ago
Green Stars TAS WIP
Star order doesn't matter here.

Green Star 3 - 1:02.88 IGT - 1:37:16.28 real-time split (2:02.45 segment)

As the first planet is a sphere, long jumping generally isn't faster. The only exceptions are at the start to quickly get to top speed, and through the doors - jumping squeezes through earlier to save 8 frames.

2P freezing the Boo to get a squeezed backflip saved 11 frames.
I waited until landing to spin, which initially loses a couple of frames, but turning on floor while entering the launch star changes Luigi's angle when landing on the next planet, allowing for a quick backwards land cancel and spin to the snake block, saving 14 frames overall.

Snake blocks seemingly don't count as moving platforms, so there's no cool boost to gain.
Also funny reverse gravity float off the sign.

As the moon is a moving platform, it can cause jumps to accelerate after their peak. I experimented with a mega triple jump conserving all the extra speed to get the star chips, but it was 45 frames slower than the RTA double backflip strat. UPDATE: A new approach to the MTJ using an instant turnaround for the double jump was closer but still slower by 4f.

Grabbing the star further left saved a frame due to hitboxes being confusing.

Green Star 2 - 45.00 IGT - 1:38:44.61 real-time split (1:28.33 segment)

Avoiding the coin isn't necessary due to maxed file, but it didn't lose any frames and is a good showcase for 242.

Squeezed backflip wasn't faster here due to the Boo's bad positioning.

Double long jump + floaty airspin cancel was 8 frames faster than a long jump + single jump. It's also possible (27f slower) to ground pound the moon and uncrouch spin to grab the star without falling off: twitter.com/PurpleSunSR/status/1680632811764568065

Green Star 1 - 1:02.95 IGT - 1:40:30.90 real-time split (1:46.29 segment)

This time it's important to get on the third snake block as soon as possible, as that's the next autoscroller bottleneck.

For the star, a couple of skip ideas were tested:
#1. Long jump, 2P freeze an Octoboo and 'bounce' off it - off by about 100 units (5-ish LJ frames).
#2. 2P squeeze backflip from an Octoboo - 5f slower replacing the LJ at the end

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Boo Moon Green Stars @PurpleSunTAS

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